Hands-on with Skylar & Plux: Adventure on Clover Island


If you’re a ’90s kid like me, chances are you’ve had fond memories of 3-D platformers like Super Mario 64Crash Bandicoot, and Banjo-Kazooie. Lately, the genre has been making a comeback in the form of indie games, and the folks at Grip Digital want a taste of that action with their game Skylar & Plux: Adventure on Clover Island.

The game follows two unlikely heroes named Skylar and Plux as they try and prevent the villainous CRT from destroying their home. Skylar is a heroine who was designed by CRT to be his best in command, but now she must go against her will to destroy him along with her goofy sidekick Plux. Skylar and Plux act as traditional platformer buddies like Jak and Daxter and Sonic and Tails.


The level I got the chance to play at E3 was on a rocky coastline, with floating platforms that would move and spin. A nearby mechanism can be used to slow down time in the area to safely get on the platforms. If anything, Adventure on Clover Island feels alot like Jak and Daxter more than any other game. The way Skylar moves is very reminiscent of Jak, double-jump and all. Plux doesn’t seem to do much, but the developers assured me that they plan to do something with him.

Enemies are modeled to look like old CRT televisions and can mostly be killed with a simple punch or jump. Minor puzzle-solving elements are also present: I had to push a rock to a certain area to unlock a door, but I could only push the rock to the very end of the wall, so I had to get another block to get it into place. Like most platformers, collecting plays a part and shiny yellow diamonds are there for your collecting pleasure.

Even though there wasn’t much to do in the preview build, everything control-wise felt right, and there are plenty more secrets to this game that I look forward to find. Skylar & Plux: Adventure on Clover Island launches on PC, PS4, and Xbox One later this year.

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