Umbrella Corps (PS4 review)

corps logo

Let me preface this review with the fact that I enjoy tactical shooters more than other types of shooters like Call of Duty or Battlefield. I find the more close-quarters combat to be much more exhilarating when there is much more on the line when you don’t endlessly respawn. Umbrella Corps is Capcom’s newest IP that focuses on small 3v3 squad-based combat in close quarter arenas from many fan-favorite locations across the entire Resident Evil franchise.

The game boils down to three modes: the One-life mode, multi-mission mode, and The Experiment, which is the game’s only single-player experience. The Experiment will test you across multiple stages, each with their own objective of either collecting enough DNA samples, briefcases, or holding specific objective points for a specific period of time.

Now there are a lot of things that Umbrella corps does well. For starters, it has lots of customization options for the various parts of your armor, weapons, as well patches, decals and special emotes. A majority of these unlocked customizations are going to be locked behind your profile level which can only be increased by participating in ranked matches. One of the major elements of play is a handy tool all players carry called a Jammer, which emits a frequency that prevents you from being sensed by zombies in your vicinity. However your Jammer can be destroyed via gunfire or temporarily disabled with special grenades. Once this happens, it will send the undead into a frenzy, ruining any hopes of a stealth for the player with a destroyed jammer.

The map will decide which variety of zombies will be lurking around besides the normal undead including: cerberus, birds, Majini (RE5), Ganados (RE4) and even the Mutated strain are present. Last but not least, I would have to say that although the soundtrack is a bit on limited side, each track does a great job of setting the tempo for battle.

umbrella customization

Unfortunately the biggest hindrance to Capcom’s online squad-based FPS is lack of community. After spending a few days online, I found that the queue time to find a lobby was just way too long at times. Granted, this may be partially due to balancing to keep you from being matched against players that are much higher ranked than you, but the game has only been available for less than a week at the time of my testing/writing the review.

While I can say that there are some solid mechanics in the game and it gets lots of points for the surplus of customization, it all kind of goes to waste if there is no one to show them off to. I personally didn’t like their new take on a cover system that gauges your accuracy and vulnerability based on your trigger sensitivity. I also found myself dying while stuck in cover and trying to leave my cover with the analog stick (like many games allow), only to get shot while glued to the wall because I forgot to press the X button to break cover while in the heat of the moment.

Graphically the game looks great, and seeing some of the older locations such as Raccoon City and The Village, along with their respective special zombie types, brought into the HD era is a nice bonus. We can only hope that future Resident Evil remasters (looking at you RE 2) look this good, if not better, when they release.

Bottom line is that the game isn’t bad, especially for its $29.99 price tag, but it is definitely not doing anything especially great either. Couple that with a lack of content and smaller communities and that spells nothing but trouble. Capcom has already announced two new maps and an additional game mode in the future that will be free DLC, so hopefully these additional options can inject new life into the game.

If you are a big fan of the more tactical shooters similar to the older (vanilla) Gears of War (1) or MGS online, then this will be up your alley. However, if you’re more a COD or Battlefield player, then this most likely will not be the shooter for you.

umbrella corps

Rating: 2.5/5 Atoms

NR 2_5 Atoms - C-

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