Warcraft movie reviews are in… and it’s not off to a great start


Movies adapted from comic books are now a dime a dozen. There are many comic book movies that are praised by critics and fans, and the genre has been helping studios with making lots of money. Now video game movies are a different matter. Some have been financially successful enough to warrant sequels, like the Resident Evil series and the Tomb Raider films starring Angelina Jolie, but both franchises have been panned by critics, and we haven’t seen that breakout video game movie that’s critically praised while also being a huge blockbuster. With 2016, I was hoping things would be different with Warcraft and Assassin’s Creed.

Now the first wave of reviews are in for Warcraft, and they aren’t looking promising. One reviewer even said they would rather watch Super Mario Bros. than this movie again. Check out some of the reviews below.


“And that goes to the root of the problems with “Warcraft”: it’s an unwaveringly earnest film that never owns up to exactly how campy every character, every conflict and every new realm truly is. Ben Foster has another central role as reclusive wizard Medivh, a “Guardian” of Azeroth who has been not so subtly dabbling in dark magic. He’s introduced sculpting a golem (surely you’ll recall the old chestnut about Chekhov’s golem), shirtless and wild-eyed, but it takes Lothar quite some time to piece together the warning signs. Medivh should be fun, but Foster’s deadpan turn is, like the movie around him, a drag.”

The Wrap

“Warcraft promises, or threatens, sequels, but then so did Super Mario Bros. And come to think of it, if forced to watch either of these video-game movies a second time, I’d probably vote for the plumbers.”


“Rather than tapping into the goofy core that makes a game like World of Warcraft interesting, the Warcraft movie aims for grittiness, missing the mark quite a bit. It just doesn’t work. The lore is too campy. This is a world where a mage’s most popular spell transforms his enemies into sheep, yet Warcraft acts as if it’s a green-screen version of Game of Thrones. At my theater, the biggest laughs came not from the occasional bouts of slapstick comedy but from the miserable archmages of Dalaran, whose CGI-enhanced eyes look especially absurd when you’re supposed to take them seriously. I had hoped Warcraft would at a minimum be entertaining, but really, I’ve had more enjoyable two-hour sessions wiping on Molten Core. At least the armor looks good.”

The Guardian

“That’s part of the problem with Warcraft: there’s a lot going on and yet we’re never quite engaged with it. In The Lord of the Rings, we had the Shire, the Hobbits’ idyllic pastoral realm, as an image of what everyone was fighting for – one that 20th-century Europeans could easily relate to. Here, we barely see Azeroth outside the royal castles and wizards’ towers and epic battlegrounds. The heavy use of CGI, and its occasionally awkward interactions with the live-action elements, only serves to distance us even more. Much processing power has been put in the service of spectacular, bludgeoning combat, but the images are somehow insubstantial, and we rarely feel the heat of the battle.”

Crave was mixed on the movie.


“We are still waiting for a great video game movie. Maybe we’ll never get one, but a film like Warcraft at least makes it feel like we’re buffering for it. This is an honest attempt to recapture the finer qualities of its source material inside of another medium. When it works, it’s a lot of fun. When it fails, it’s merely an average fantasy adventure that focuses too much on familiar plot devices to make a major impact.”


Here is a positive review.

The Hollywood Reporter

“The balance between those sequences and the battles, with their brutal swordplay and thwacks of flesh and bone, won’t suit everyone, and the sections where you might zone out will depend on your taste. But the movie is character-driven every step of the way. That’s why, even if the world created by Jones and his talented design collaborators, both old-school physical and cutting-edge digital, isn’t seamlessly believable so much as staggeringly crafted, it casts a spell.”

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