Ghostbusters board game did extremely well; sequel inevitable


There might be something strange in your neighborhood if you haven’t heard about the Ghostbusters Board game released last year. After a successful Kickstarter campaign which raised $1.5 million, the game launched with great success and positive reviews from fans of both Ghostbusters and tabletop gaming. Did anyone say sequel?

Yup, Cryptozoic Entertainment is teaming up with Sony once again to create Ghostbusters II -The Board Game- which will include a few new game elements, as well as an original story by Ghostbusters comics writer Erik Burnham. The Kickstarter is set to launch in April, so it gives you some time to find the perfect firehouse to play this game inside with all your friends.

Information on Ghostbusters II -The Board Game-:

Following on the heels of last year’s successful Kickstarter campaign and retail release of Ghostbusters: The Board Game, the second game in the series ups the ante with lots of new game elements, including Slime Blower Pack Ghostbusters, Ooze entities that can split apart and join back together, allies, new equipment like Ecto Goggles and Portal Destabilizers, and much more!

The game features an original story by Ghostbusters comics writer Erik Burnham that has the Ghostbusters investigating mood slime that has flooded the city, creating earthquakes and riots in another attempt to bring Vigo and his minions back. In line with the story, the map tiles in the game depict buildings destroyed by earthquakes and fires, as well as collapsed streets that expose sewers infested with slime, tunnels with derailed subway cars, and ghost trains. The impressive new figures are based on designs by Ghostbusters comic book artist Dan Schoening.

The Ghostbusters II -The Board Game II- will launch its Kickstarter campaign on April 11th.

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Chris Del Castillo
Chris Del Castillo 2588 posts

Growing up Chris watched a lot of the original Saturday morning cartoons and developed a love for arts and animation. Growing up he tried his hand at animation and eventually script writing, but even more his love of video games, anime and technology grew.

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