Smite Down: Season 3 Update

smite season 3

Get ready, folk, because Smite is about to hit season 3, and it’s hitting hard with god balances, new skins for gods and joust, and throwing out some of the old making room for some of the new.

The traditional Joust level is getting a Chinese overhaul, which in my opinion gives it a look straight out of Crouching Tiger Hidden Dragon, but I like it. I think each mode should have a different theme to represent the different cultures. It doesn’t just stop with looks, Joust is getting a new layout as well, adding some new Chinese-themed enemies to take down too. I’m excited to play the map. Plus with all this Joust updating, Hi-Rez has decided to add Joust 3v3 to league matches. So now you can take two friends into the new Joust map, and play at a higher level of competition. Im not gonna say you’re welcome, but you’re welcome.

joust

Actives are now a thing of the past, as Hi-Rez throws them out and replaces them with Relics, and Relics are free. Now every player gets a free Relic from the start, level 1, and then players will get their second Relic at level 12. Gone are the days of buying Actives and wasting your money in game. This is a move I think will improve the gameplay a lot more.

There is a ton of thing in the latest update, and from what I can see, I like the direction Hi-Rez is taking the game. From the new Joust to the god skins Smite is giving more reason to play everyday, and I didnt even mentions the daily quests, but if you’re interested in the the update with more detail, check out all the more in depth look on the season 3 patch below.

“Hey SMITE fans! This week we will be starting our first round of PTS testing for Season 3. The patch notes below contain items available on PTS this week- there is a lot more Season 3 content planned that will be tested in the next stage.

Please keep in mind that a lot of the content on PTS will be in various stages of completion. There will be temporary icons for new items, and new features that are very rough around the edges.

We encourage everyone to try the new systems and content, and send feedback through our forums or through surveys we will be running each week. Thanks, and we hope you enjoy!”

New Joust Map

Joust_Banner

“It’s finally here! The new Joust map launches, and will be available for the duration of PTS testing.”

  • New Chinese Joust Map
    • New Layout and Art Theming
    • New Jungle Boss
      • Upon being defeated, enemy towers are disabled for a short period of time.
    • Completely updated Titans, Towers, Phoenixes, Minions, and Jungle Monsters
  • IMPORTANT NOTE:
    • Some assist signage and buff camp timer art is still being updated
    • Performance improvements are ongoing through PTS

New God Skins

Amaterasu_Tier2_Banner

Shining Heaven Amaterasu

Athena_Tier2_Banner

Shield of the Gorgon Athena

Kukulkan_Gentleman_Banner

Sir Pentsworth IV, Esq. Kukulkan

Sol_SciFi_Banner

Soulless Machine Sol

Ullr_BerserkUllr_Banner

Berzerkullr Ullr

Irezumir Ymir

New Voice Packs

  • Sir Pentsworth IV, Esq. Kukulkan
  • Soulless Machine Sol
  • Berzerkullr Ullr
  • Irezumir Ymir
  • Kaiju Sobek (Updated)

Updated God Cards

ChangE_Gold_Banner

Chang’e Masteries

Tyr_Gold_Banner

Tyr Masteries

New Wards

  • Japanese Temple Ward

New Avatars

  • Japanese Avatar

Achievements

  • Amaterasu
    • Reflect the Heavens
      • As Amaterasu fully charge her mirror in one second.
    • My Offense is Dazzling
      • As Amaterasu hit three or more enemies with the final strike of your ultimate.
  • Artemis
    • Stunville
      • As Artemis stun three or more enemy gods with Calydonian Boar in one deployment.
    • It’s a Trap!
      • As Artemis cripple twenty five enemy gods with Transgressors Fate.
  • Ravana
    • Watch My Moves
      • As Ravana kill ten enemies with the damage from your ultimate.
    • Feel the rush
      • As Ravana break out of a root using Overhead Kick

Japanese Event (Rising Dawn)

RisingDawn_Banner

  • Rising Dawn bundle (Japanese Avatar + Music + Japanese Temple Ward)
  • Irezumir Ymir
  • Soulless Machine Sol (Final reward)

Daily Quests and UI

  • Daily Quests
    “Daily quests is a new system that replaces the Daily Login bonus. Quests may be completed at any time, and no longer require consecutive days of logging in to reach the maximum bonus possible.”

    • New Daily Quest System
      • Each day you will gain two Quests (up to a maximum of two).
      • Completing a Quest will reward Favor and increment your Quest Tracker.
      • Upon completing enough Quests, players will receive a Gem bonus.
  • New Landing Page
    • The 3D Landing Pages are being removed and being replaced by a 2D Page.
      While we adored our 3D promotional landing pages, and know a lot of fans liked them, there are a number of advantages to this new system. First and foremost, it allows us to be more responsive to our community; the 3D promotional pages could only be updated each patch, where our new system can be updated to all of our users within minutes. This means we can better keep you all informed of events, game news, and potential issues.”
      “Second, it actually took a lot of development effort to generate the 3D scenes, and it was “throw away” work – once an item was no longer new, the animations were not available to see. By recovering that development time we can put more effort into exciting lobby idles and scenes that will exist for the lifetime of the character or skin.”

General Gameplay

  • Conquest Map Change
    • Layout Changes
      • The Jungle has had a few layout changes. Most notably the main Buff Camps are more open.
    • Jungle Camp Changes
      • Purple Buff (Attack Speed) has been removed.
      • Speed Buff (Movement Speed) has moved and changed.
        • Speed buff is now split among three minions surrounding the Fire Giant. Picking up multiple copies of this Buff will Stack in place, up to a maximum of three (for a maximum of 21% Movement Speed and Attack Speed).
        • These monsters are Fire Elementals.
      • Blue Buff (Mana Regeneration) has moved to where Speed Buff was.
      • Back Minion Camp has been moved more towards the center of the map.
        • Outer Camps (Old Blue/Purple Buff) are now Boars.
      • Some assist signage and buff camp timer art is still being updated.
    • IMPORTANT NOTE:
      • Spectator mode has not yet been updated for the Season 3 changes.
      • Performance improvements are ongoing through PTS.
  • Changes to Lifesteal
    • Lifesteal can no longer Heal for more Health than a target has.
      • i.e. if a target with 200 Health is overkilled by a Basic Attack that deals 500 damage, the player who got the kill will only Lifesteal as if they did 200 damage.
  • New Highlighting Options
    • Highlighting Options are now determined by Shader Setting.
      • New Highlighting Option now used on High Shader.
      • Current Highlighting Option now used on Medium of Low.
    • Added Option labeled “Always Show Brackets” which forces Highlight and Bracket 2.
      • Highlight and Bracket 2 now display through walls.
  • Co-op difficulty improvements.
  • AI obstacle avoidance improvements.
  • Buff Icons / unification and simplification.
    • We have made an initial pass on unifying Debuffs and Crowd Control icons. This is still a work in progress, and we will continue to update this as we move further into our PTS testing.
  • Fixed an issue where reporting a player greys out the report button of other players.
  • When you mute a player, it now includes social emotes (such as VEL).

Active Items → Relics

The Active Item system is being heavily overhauled in Season 3!

  • Active Items are now called Relics.
  • Relics are free.
  • Players unlock their first Relic at level 1, and their second Relic at level 12.
  • Relics can no longer be ranked up to higher tiers.

“Relics have the power of Tier 3 Actives, with an extended cooldown to compensate the fact that they are free and a single one is obtained early in the game. We are excited to see how this system helps newer players get tools they need to survive, while veteran players will be able to make game impacting decisions through their choices.”

While many Active items have been converted to Relics, others have been changed, and new Relics have also been added. The complete list of Relics is below:

  • Teleport
    • Using this item allows you to Teleport to any allied tower or ward, without damage interruption, while being unable to move. You are still interrupted by hard Crowd Control.Cooldown 180s.
  • Purification
    • Using this item removes Crowd Control effects and makes you immune to new ones for 1s. Cooldown 160s.
  • Sanctuary
    • Using this item makes you invulnerable to damage for 2s, preventing you from attacking or taking actions. You may still move. Cooldown 160s.
  • Blink
    • Using this item will allow you to Teleport short distances instantly. You must have not have taken damage for 5s before it can be used. Cooldown 120s.
  • Curse
    • Using this item reduces all enemy gods ground speed by 40% in a 55 unit radius around you for 5s. Their healing is also reduced by 65% for the duration. Cooldown 120s.
  • Scout
    • Upon activation you may place a single Sentry Ward. The cooldown on this Relic resets upon returning to your Fountain. Cooldown 140s.
  • Wrath
    • Using this item deals 480 damage, in a 15 unit radius, to a single enemy minion or junglemonsters. Target is always the one with the highest maximum Health. This item deals 1000 damage to jungle bosses. Subsequent effects from your team on the same target will deal 50% damage. Cooldown 60s.
  • Sprint
    • Using this item increases the owner and their allies’ within 55 units ground speed by 40% for 6s. It also makes you immune to Slows for the duration. Cooldown 140s.
  • Shell
    • Using this item gives the owner and their allies a +45 Protections Buff for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown 140s.
  • Frenzy
    • Using this item gives all allies in a 70 unit radius a +20% Physical and Magical Power Buff for 10s, and they deal an additional 20% damage to objectives for the duration. Cooldown 120s.
  • Meditation
    • Using this item restores to the owner and his allies’ 35% of the owner’s maximum Mana, and 15% of the owner’s Health. Cooldown 120s.
  • Sunder
    • Fires a bolt that deals 40 True damage +14 damage per player level and reduces target’s Protections by 25% for 4s. Cooldown 120s.

Consumables

  • Sentry Wards
    • Reduced Vision range from 60 → 45.

Defensive Items

A large focus of our Season 3 changes is to make item choices more impactful, especially when it comes to Defenses and Cooldown Reduction. Items now tend to favor either more Health or Protections, and there is more variety in choosing a Health or Protection focused item.
Additionally we’ve introduced a new defensive item tree focused on Health and Health regeneration, and a new defensive tree focused more on Magical Protection.
We’ve also adjusted several “bloat” items that have, over the course of time, gathered too many stats. Cooldown Reduction is generally harder to maximize, with most items providing 5% less than in Season 2.
Finally in both Defensive and Offensive items, there are more options for Crowd Control reduction.

  • Breastplate Tree
    “Health items have been moved out of this tree, and it is now more focused on Physical Protection. Additionally Hide of the Nemean Lion has been moved into this tree, and has been adjusted to be a more solid anti-Physical carry item.”
    • Breastplate of Valor
      • Reduced Cooldown Reduction from 25% → 20%.
    • Spectral Armor [NEW]
      “In the spirit of our changes to provide more focus around counter building, stopping Lifesteal is a tool that was needed. This item should allow Tankier targets to sit more in the frontline while also preventing enemies from using them to Heal.”

      • Branches off of Silver Breastplate.
      • +80 Physical Protection, +300 Mana, +25% Crowd Control Reduction,
      • Passive – Lifesteal is 50% less effective against you. Each time you are hit by a Lifesteal effect, there is a 30% chance you gain an additional 20 Physical Protection for 5s. This cannot happen more than once every 20s.
      • Cost 2300.
    • Hide of the Nemean Lion
      • Now branches off of Silver Breastplate.
      • No longer provides Health.
      • Increased Physical Protection from 80 → 90.
      • Now provides 200 Mana.
      • Decreased price from 2250 → 2200.
  • Iron Mail Tree
    “Items that provided both Health and Physical Protection in large quantity were extremely prolific last season. We’ve refocused this tree to be slightly more Health oriented, and also shifted Sovereignty and Heartward (below) to provide the same Protections to allies they do to the owner. We’ve also rebalanced the overall stats of items that have particularly powerful Passives.”

    • Steel Mail
      • Reduced Physical Protection from 40 → 20.
    • Mystic Mail
      • Increased Health from 220 → 300.
      • Reduced Physical Protection from 60 → 30.
    • Midgardian Mail
      • Reduced Physical Protection from 60 → 30.
    • Sovereignty
      • Reduced Protections 50 → 30.
      • Passive Aura now provides +20 Physical Protections and +25 HP5.
  • Glowing Emerald Tree
    “This new tree is focused primarily on Health and Health regeneration. Stone of Gaia has been moved into this tree, losing it’s Magical Protection but gaining significant Health. The lack of Protections on these items means they are ideally pared with other defensive items for tanks facing particular opponents, or with split defensive items from the Cloak Tree. Note that Mail of Renewal, which saw increased use towards the end of Season 2, has been moved into this tree as well.”
    • Glowing Emerald [NEW] (Tier 1)
      • +100 Health, +10 HP5, Cost 750.
    • Emerald Talisman (Tier 2)
      • Now branches off of Glowing Emerald.
      • No longer provides Magical Protection.
      • Increased Health from 100 → 200.
      • Increased HP5 from +15 → +20.
    • Stone of Gaia
      • Health increased from 100 → 350.
      • No longer provides Magical Protection.
    • Silver Mail
      • Renamed to Emerald Mail.
      • Now branches off of Glowing Emerald.
      • No longer provides Physical Protection.
      • Cost reduced from 1515 → 1400.
      • Now provides +10 HP5.
    • Mail of Renewal
      • Now is in the Glowing Emerald Tree.
      • No longer provides Physical Protection.
      • Reduced Cooldown Reduction from 15% → 10%.
      • Health increased from 250 → 350.
      • Now provides +10 HP5.
    • Gauntlet of Thebes [NEW]
      • Branches from Emerald Talisman.
      • +400 Health, +25 HP5, Passive – Increases all healing received by 20%.
      • Cost 2300.
  • Talisman Tree
    “This tree is now more focused on Magical Protection, and Health has been reduced as items from the Glowing Emerald tree have increased Health availability. Bulwark of Hope has had a major update, now providing a true Health Shield.”
    • Pestilence
      • Decreased Health from 300 → 200.
      • Increase Magical Protection from 65 → 80.
    • Heartward Amulet
      • Reduced Health from 300 → 200.
      • Reduced Magical Protection from 50 → 40.
      • Passive now provides +20 Magical Protection and +20 MP5.
    • Bulwark of Hope
      • Reduced Health from 450 → 200.
      • Now Reduces Crowd Control effects by 20%.
      • Passive Changed – When you take damage and are below 30% Health, you gain a Shield with Health equal to 150 +15 per player level. Can only occur once every 60s.
  • Enchanted Kusari Tree
    “This tree provides new options for Magical Protection and MP5 regeneration. Ronin’s Revenge provides sustain and speed for long fights against Magical enemies, and Demon Hunter controls damage spikes from powerful Mages.”

    • Enchanted Kusari
      • +30 Magical Protection, +5 MP5, Cost 800.
    • Spellbound Kusari
      • +50 Magical Protection, 10% Crowd Control Reduction, +15 MP5, Cost 1250.
    • Genji’s Guard
      • +80 Magical Protection, 20% Crowd Control Reduction, +20 MP5. Passive – Your HP5 is increased by +150%, and your movement speed by 20% for 5s upon taking Magical damage. Can only occur once every 30s. Cost 2600.
    • Oni Hunter’s Garb
      • +60 Magical Protection, 15% Crowd Control Reduction, +20 MP5, Passive – Every 10s out of combat you gain +15 Magical Protection (max 3 stacks). Upon taking Magical damage 1 stack is removed.
  • Cudgel Tree
    “Runeforged Hammer was picked more as a best in slot for Protection and Health than around specific Physical Protection strategies in Season 2. For Season 3 we’ve reworked the item to work to fit a new role for characters balancing Protections and damage. Frostbound has just been reduced in potency.”
    • Runeforged Hammer
      • Now branches off of Heavy Hammer.
      • No longer provides Physical Protection.
      • Now provides +30 Physical Power.
      • Reduced Health from 350 → 200.
      • Cost increased from 2050 → 2700.
      • New Passive: Your abilities now deal an additional 15% of your Physical power as Magical Damage against enemies, and 30% of your Physical Power as Magical Damage against Slowed or Rooted enemies.
    • Smithy’s Hammer
      • Removed from game.
    • Heavy Hammer
      • No longer provides a Passive effect.
      • Increased Physical Power from 18 → 20.
      • Increased Health from 100 → 150.
    • Frostbound Hammer
      • Reduced Health from 325 → 300.
      • Reduced Slow duration from 2s → 1.25s.
  • Round Shield Tree
    “General adjustments have been made here for balance purposes.”
    • Shield of Regrowth
      • Increased Physical Power to 30.
    • Shifter’s Shield
      • Increased base Magical and Physical Protections from 15 → 20.
    • Void Shield
      • Increased Power from 25 → 30.
      • Increased Physical Protection Reduction Aura from 15 → 20.
  • Enchanted Buckler Tree
    “Ancile has shifted away from a stack building item, and has a new passive focused around providing more power in specific scenarios.”
    • Ancile
      • Reduced Cooldown Reduction from 15% → 10%.
      • New Passive – You gain +0.5% Physical Power for every 1% of missing Health.
  • Cloak Tree
    “Crowd Control is a major factor in term of balance, and with Purification Beads being implemented in a weaker manner, we looked at this tree to provide additional Crowd Control Reduction. The new Luxury item Cloak Of Unrelenting Sorrow will provide a large boost in terms of survival, but it comes at an expensive price.”

    • Spirit Robe
      • Reduced Cooldown reduction from 15% → 10%.
      • Now provides 10% Crowd Control Reduction.
    • Hide of the Urchin
      • Reduced base protections from 45 → 35.
      • Increased protections gained from stacks from 2 → 3.
    • Cloak of Unrelenting Sorrow [New]
      • Branches from Cloak of Concentration.
      • +60 Physical Protection, +60 Magical Protection, +15% Cooldown reduction. Passive – If you take damage below 30% Health you unleash a shockwave that stuns all enemies within range 20 for 1s and gain Crowd Control Immunity for 1s. This effect cannot trigger more than once every 90s. Cost 3600.

Offensive Items

“Similar to our pass of defensive items, we’ve looked at certain items that were mandatory or had a lot of bloat and reduced and refocused them. Items are now more clearly defined as having a specific purpose, rather than being catch all items that became mandatory.”

  • Spiked Gauntlet Tree
    “Soul Eater in the last half of Season 2 was a bit too effective for Hunters, providing a lot of resilience which affected how vulnerable many of these top damage dealers should have been in the early and middle game. With the change, the item becomes a bit more interactive, and provides a new option for Basic Attack oriented builds.”
    • Soul Eater
      • No longer provides Health.
      • Attack Speed Increased from 15% → 30%.
      • New Passive – Killing an enemy eats their soul granting +0.5% Lifesteal and +0.5% Movement Speed max 20 stacks. If you take damage below 50% Health all stacks are consumed restoring 1% of your maximum Health per stack.
    • Bound Gauntlett
      • No longer provides Health.
      • Increased Attack Speed from 7% → 15%.
  • Katana Tree
    “This new tree is focused on items that provide Physical Power and Movement speed – a very potent combination especially for Assassin’s. Heartseeker has also moved into this tree, being reworked as an item that encourages aggression with Basic Attacks in exchange for a big payoff when an ability is used.”
    • Katana (Tier 1) [New]
      • +10 Physical Power, +5% Movement Speed, Cost 800.
    • Thousand Fold Blade (Tier 2) [New]
      • +15 Physical Power, +8% Movement Speed. Cost 1300.
    • Masamune (Tier 3) [New]
      • +30 Physical Power, +10% Movement Speed. Passive – You deal additional Physical Power damage against targets with more maximum Health than you, equal to 1 power for every 10 Health difference, to a maximum of 50 damage. Cost 2400.
    • Stone Cutting Sword (Tier 3) [New]
      • +50 Physical Power, +10% Movement Speed. Passive – Melee Basic Attacks decreases enemy Physical Protections by 10, and increase your Physical Protection by 10 for 3s. Cost 3100. (Max 3 Stacks).
    • Heartseeker (Tier 3)
      • Now branches from Thousand Fold Blade.
      • +25 Physical Power, +15% Movement Speed. PASSIVE – Hitting an enemy with a Basic Attack helps you gain focus, increasing Attack Speed by +3% per stack, max 5 stacks. At 5 stacks, your next ability cast gains an additional +40 Physical Power.
      • Reduced cost from 1890 → 1800.
  • Light Blade Tree
    “With new defensive itemization, The Executioner and Qin’s Sais now better shine versus high protection or high health targets respectively.”

    • The Executioner
      • New Passive – Basic Attacks against an enemy reduce your target’s Physical Protection by 6% for 3 seconds (max 6 stacks).
      • Increased Attack Speed from +20% → +25%.
    • Qin’s Sais
      • Increased Power from +30 → +40.
      • Cost reduced from 2850 → 2700.
  • Mace Tree
    Jotunn’s is seeing a reduction in its potency as it provides a large number of synergy stats, while Brawler’s is being moved towards working off abilities, encouraging it more as an option to counter healers. Crusher is also seeing an increase in stats that help it against towers, solidifying its purpose.”

    • Jotunn’s Wrath
      • Reduced Cooldown Reduction from 25% → 20%.
      • Decreased Physical Penetration from 11 → 10.
    • Brawler’s Beat Stick
      • Passive now works off of ability hits, rather than Basic Attacks.
    • The Crusher
      • Passive now increases Attack speed by 10% per stack, and increases penetration by +5 per stack.
      • Passive no longer provides movement speed.
  • Morningstar Tree
    • Hydra’s Lament
      • Increased additional damage from passive from 25% → 30%.
    • Morningstar of Speed
      • Removed as it has no connecting item.
  • Lost Artifact Tree
    “The original Doom Orb returns.”

    • Doom Orb
      • +40 Magical Power, +200 Mana, +7 MP5.  Passive – You gain +2 Magical Power per stack, and receive 5 stacks per god kill and 1 stack per minion kill. Half of your stacks are lost on death. (Max 50 stacks).
  • Emerald Ring Tree
    “Similar to The Executioner, Demonic Grip is now primarily focused on shredding high Protection targets. Telkhines is now more clearly defined as a damaging item with the removal of the Health and increase to Attack Speed.”

    • Demonic Grip
      • New Passive – Your Basic Attacks reduce your target’s Magical Protection by 6% for 3s (max 6 stacks).
    • Telkhines Ring
      • Increased Attack Speed from 10% → 30%.
      • Reduced additional damage on Passive from 40 → 35 Magical Damage.
      • Removed Health from this item.
  • Magic Focus Tree
    “General Balance for Void Stone. Spear of Desolation is a new Mage Luxury item that provides a large boost in power with the possibility of reducing cooldowns by a significant margin.”

    • Void Stone
      • Increased Magical Protection reduction on passive from 15 → 20.
    • Spear of Desolation [New]
      “Spear of Desolation is a new Luxury item that is set to provide a large boost in Power for a hefty price. Compared to Rod of Tahuti, this item offers different tools, with the potential for a large payoff assuming the player finds a kill. We are excited to watch how this item performs, and will be keeping a close eye on it.”

      • Branches off of Enchanted Spear.
      • 130 Magical Power, +30 Magical Penetration, Passive – If you kill an enemy god all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s. Cost 3700.
  • Tiny Trinket Tree
    “Polynomicon has seen a lot of adjustments in the past. Since it was made more difficult to land, as it could miss, it fell out of favor. We like that it can miss, but felt it needed to be more rewarding for it to become a more powerful choice.”

    • Polynomicon
      • Increased additional Magical Power from +60% → +75%.
  • Imperial Helmet Tree
    • Dynasty Plate Helm
      • Increased Magical Power from 30 → 40.
    • Celestial Legion Helm
      • Increased Physical Protection from 50 → 70.
  • Uncommon Sash Tree
    “Ethereal Staff was an item meant for high Health targets who wanted to gain a burst in power. We like this identity, but felt that it often was being picked up on low health targets and still being effective. By lowering the base Health provided, while providing a larger boost to high Health players, we are looking to reposition where it is used.”

    • Ethereal Staff
      • Increased Passive Power from 2% → 2.5% of Health converted.
      • Reduced Health from 600 → 400.
  • Shuriken Tree [New]
    “This new tree adds an additional crit option, as well as welcomes Throwing Dagger into a new home.”

    • Shuriken (Tier 1) [New]
      • +10 Physical Power, +10% Crit Chance, Cost 900.
    • Throwing Dagger
      • This item now builds from Shuriken.
      • Increased Critical Chance from 7% → 10%.
    • Golden Bow (Tier 3)
      • Is now in this tree due to Throwing Dagger move.
    • 8-Pointed Shuriken (Tier 2)
      • +15 Physical Power, +15% Crit Chance, Cost 1500.
    • Wind Demon (Tier 3) [New]
      “With the removal of Basic Attacks providing anti-heal from Brawler’s Beatstick, we wanted to add a way for Basic Attackers to still find anti-heal when needed.”

      • +40 Physical Power, +20% Critical Strike Chance, Passive – Your crits now also reduce Healing on targets by 40% for 3s. Cost 2800.
  • Hidden Dagger Tree
    “With the addition of more Crit into the system, the Stat itself has become more valuable. These changes are meant to adjust for this increased value.”

    • Deathbringer
      • Increased cost from 3150 → 3200.
    • Rage
      • Decreased cost from 2755 → 2600.
      • Decreased base critical chance from 30% → 20%.
      • Increased number of max stacks on the Passive from 5 → 6.
    • Malaice
      • Increased cost from 2900 → 3000.

God Changes

Ah Puch

Hollow Ground

Hollow Ground

  • Reduced restoration from 6% → 5% of maximum Health.

Undead Surge

Undead Surge

  • Reduced Slow from 40% → 20/25/30/35/40% per rank.

Amaterasu

Dazzling Offensive

Dazzling Offensive

  • Dazzling Offensive now plays a distinct bell chime noise on all 3 strikes.

Ao Kuang

Ao Kuang has been suffering since his last nerf. We’ve chosen to focus his Season 3 on being a stronger Late game pick, and as such have adjusted his base scaling on several stats.

General

  • Increased Health Scaling from 74 → 82 per level.
  • Increased starting HP5 from 7 → 10.
  • Increased HP5 Scaling from 0.48 → 0.7 per level.
  • Increased Magical Protection scaling per level from 0 → 0.9.
  • Increased Magical In-Hand Scaling per Level from 1.7 → 2.4.

Artemis

We wanted to give Artemis more reliability from her Ultimate. By reducing the the amount of time is takes Tusky to select a new target, Caledonian Boar becomes much more impactful and reliable during a large scale teamfight.

Caledonian Boar

Caledonian Boar

  • Decreased the amount of time it takes for Tusky to select a new target after dashing.
    • Caledonian Boar now chooses a new target every 0.5 Seconds, down from 1.5.

Bellona

Bellona has had a strong showing through most of Season 2, and felt that this was a good time to look at her more closely for an adjustment. It is important to remember that we will be monitoring these changes closely, especially since many items Bellona relied on have seen large scale changes. As with all gods affected by item changes, we will keep a close eye and adjust accordingly.

Bludgeon

Bludgeon

  • Reduced Slam Bonus Damage from 30% → 25% per god hit.

Scourge

Scourge

  • Reduced Disarm from 2/2.25/2.5/2.75/3s → 1.4/1.6/1.8/2/2.2s.

Bakasura

Eat Minion is one of Bakasura’s core mechanics, and as such we wanted to provide it with a bit more utility and make it less expensive to use.

General

  • Increased Base Physical Power Scaling from 36 → 38.

Eat Minion

Eat Minion

  • Increased Protection Buff duration from 5s → 10s.
  • Reduced Cooldown from 18/17/16/15/14 → 15s at all ranks.
  • Reduced Mana Cost from 75 → 55.

Chiron

Herbal Medicine

Herbal Medicine

  • Multiple instances of healing no longer stack, but instead refresh the duration.

Masterful Shot

Masterful Shot

  • Cooldown increased from 14 → 16.

Guan Yu

General

  • Increased base movement speed from 365 → 375.

Cavalry Charge

Cavalry Charge

  • Fixed a bug where Cavalry Charge won’t go into cooldown if Khepri revives him in the middle of it.

Hades

Hades has been reclassified from a Guardian to a Mage to better fit with his play style. He joins the ranks of our more resilient Mages.

General

  • Moved Class from Guardian → Mage.

Kali

Often Kali was “do or die”, and while this kind of play can be exciting, it often led to a dynamic where missing a kill could cause a lot of frustration. Assists will now provide a smaller bonus, helping alleviate this frustration.

Marked for Death

Marked for Death

  • Kali is now rewarded on kills or assists.
  • Kali now heals 80% of her maximum Health on kills, and 15% on Assists.
  • Increased gold bonus from 25% → 30%.

Khepri

Rising Dawn

Rising Dawn

  • Reduced Damage Reduction from 10/15/20/25/30% → 5/10/15/20/25%.

Scarab’s Blessing

Scarab’s Blessing

  • Fixed tooltip error stating Power.
  • Range Reduced from 65 → 55.

Odin

General

  • Increased base movement speed from 365 → 375.

Ring of Spears

Ring of Spears

  • Odin can now move freely through the ring of his Ultimate.
  • Duration increased to 6s.

Ravana

Prana Onslaught

  • Reduced Damage scaling from 95% → 80%.

10 Hand Shadow Fist

  • Increased cooldown from 15 → 18s.

Nemesis

Scales of Fate

Scales of Fate

  • Passive Changed: Nemesis holds the scales of balance. Hitting enemies with Basic Attacks reduces their Physical or Magical power by 4% per hit, while increasing her own Physical Power by 4% (max 4 stacks).

Divine Judgement

Divine Judgement

  • Reduced cooldown from 90 → 70s.

Serqet

General

  • Reduced base movement speed from 380 → 370.

Deathbane

Deathbane

  • Increased cooldown from 10 → 12.

Ambush

Ambush

  • Increased cooldown from 15 → 18.

Sol

Stellar Burst

Stellar Burst

  • This ability no longer Slows enemies.

Thor

Warrior’s Madness

Warrior’s Madness

  • Reduced Physical Power Buff from 15 → 10.

Tectonic Rift

Tectonic Rift

  • Increased cooldown to 17s at all ranks.

Vamana

Some love for Vamana. With increased movement speed, and a larger radius while in Colossal Fury, Vamana should more easily be able to chase people while in his Ultimate.

General

  • Increased base movement speed from 365 → 380.

Colossal Fury

Colossal Fury

  • Increased radius of damage in Ultimate from 12 → 16.

Xing Tian

Some small adjustments for Xing Tian, mainly focused around some of his damage and cooldowns.

Furious Roar

Furious Roar

  • Adjusted cooldown from 15/14/13/12/11 → 14s at all ranks.

Hook Slam

Hook Slam

  • Reduced Axe Damage from 30/45/60/75/90 → 25/40/55/70/85.
  • Reduced Slam Damage from 60/90/120/150/180 → 50/80/110/140/170.

Sky Cutting Axe

Sky Cutting Axe

  • Reduced cooldown from 14 → 15.

Ymir

General

  • Fixed an issue where he would T-Pose on death.

 

 


 

PTS Phase 1 Changes

Items

  • Relics
    • Purification
      • Increased the CC immunity duration after activation from 1s → 2s.
    • Curse
      • Increased cooldown from 120s → 150s.
  • Glowing Emerald Tree
    • Emerald Talisman
      • Reduced HP5 from +20 → +15.
    • Gauntlet of Thebes
      • Reduced HP5 from +25 → +15.
      • Reduced Health from 400 → 350.

Bug Fixes

  • Fixed an issue where minions could not damage towers.
  • Fixed an issue where Sprint had a 120s cooldown instead of the proper 140s cooldown.
  • Fixed an issue where users couldn’t buy multiple items out of the Katana item tree.
  • Fixed an issue where Heartseeker showed up in starting items.
  • Updated names for the new skins.
  • Updated Blink’s tooltip.
  • Updated Heartseeker tooltip to show the proper movement speed.
  • Updated Masamune tooltip to change “Targets” to “Gods.”
  • Updated Scout’s tooltip.

PTS Phase 2 Changes

General

  • Fixed a typo in the Rising Dawn Daily Quest.
  • Fixed an issue where the “Reach Level 10” Daily Quest was misaligned.
  • Fixed an issue in which Silhouette highlighting would break on low world detail settings.
  • Fixed an issue where the home screen would not load images properly.
  • Fixed an issue where the escape overlay would persist when opening the scoreboard or item store from the escape menu.
  • Added Season 2 League Reward Bonus Frame.
  • All recommended Item Profiles for Gods have been updated.

Joust

“In this next test the Bull Demon King will now only disable the first enemy objective available, so only the enemy tower will be disabled if both the tower and phoenix are still up when he is defeated. If only the phoenix is standing, it will be disabled. This change is to help with how quickly the map could snowball from one objective. Additionally, we’ve increased the Health of the Bull Demon King, and made the Mana and Power camps spawn more frequently.”

  • Jungle camp respawn timers reduced to 180 seconds.
  • Bull Demon King now disables the first available objective instead of both.
  • Bull Demon King health has been increased from 1700 → 1900.
  • Fixed an issue where Chaos team had incorrect portraits at their feet when they spawned.
  • Fixed an issue where players could jump out of the map near the Chaos tower.
  • Fixed an issue where players could attack the Joust titan and not receive aggro.
  • Fixed an issue where players could fall off the Joust map from the Order’s fountain area.
  • Fixed a collision issue near the Ox King’s Camp where players could get inside the wall.
  • Fixed an issue where Phoenix particles would stay around permanently.
  • Fixed visual issues with the hit FX of both Titans.
  • Fixed an issue with where music wouldn’t play properly on the Joust map.
  • Added an ‘in-world’ death timer to the Bull Demon King.
  • Joust camp timers now have art.

Conquest

“We are testing some revisions to the Conquest Jungle. These changes include modified XP and Gold for some of the camps to ensure Junglers have enough gold and experience, as well as the removal of the Speed Buff from the Fire Elementals. Speed Buff itself was a powerful buff placed in such a way it that it encouraged aggressive early game oriented comps, while also often causing disruptions in the flow of the jungle. With the Speed Buff removed they serve a new goal of being an option during downtime, while also providing something to consume, stack, or recover off of in the Jungle. We are interesting in seeing how this shift plays out and will be watching it closely to see how we want to proceed with the Fire Elementals.”

  • The Speed buff help tip no longer displays when entering the Mana camp.
  • Fixed an issue where Speed Buff timers would persist after the fire giant spawned.
  • Removed the Speed Buff from the Fire Elementals.
  • Fire Elementals now respawn for the length of the match.
  • Fixed an issue where environmental animals would float or t-pose.
  • Adjusted XP values for Jungle camps.
    • Big Cyclops XP increased from 136 → 150.
    • Small Cyclops XP increased from 23 → 30.
    • Fire Elemental Gold increased from 13 → 15.

Relics

  • Relics can now be sold so long as the player has not left the fountain.
  • Fixed an issue where Rank pips could be seen on Relics in the Tab screen.
  • Relics now have unique borders in the Item store.
  • Sunder:
    • Sunder no longer hits multiple targets in close range of each other.
    • Removed the post-fire time from this active.
  • “Purification was not adjusted this PTS cycle. After reviewing feedback, as well as looking at our overall goals around Purification Beads, we feel it is currently in an acceptable spot worth continued testing. With this decision we have changed certain items like Magi’s to be more effective (70s Passive Cooldown), provided more Crowd Control Reductions options, as well as begun looking at adjusting Gods (such as Ares) with targeted changes. We will continue to be monitoring this decision closely during this week’s PTS, and will continue to make adjustments if needed before this Patch goes live.”

Items

  • Breastplate of Valor
    • Increased cost from 1950 →  2100.
  • Celestial Legion Helm
    • Reduced cost from 2350 →  2300
  • Cloak of Unrelenting Sorrow
    • Cost reduced from 3600 →  3100.
    • Fixed the FX for when this item procs.
  • Demonic Grip
    • Reduced number of stacks from 6 →  4.
    • Increased protection Reduction from 6% →  8%.
  • Doom Orb
    • Increased cost from 1790 →  2050.
  • Dynasty Plate Helm
    • Reduced cost from 1750 →  1700.
    • Increased Magical Power from 40 →  50.
  • Executioner
    • Reduced number of stacks from 6 →  4.
    • Increased protection Reduction from 6% →  8%.
  • Genji’s Guard
    • Added unique FX to this item.
    • Reduced cost from 2600 →  2400.
  • Heartseeker
    • Stacks will now only be consumed on successful ability damage.
    • The bonus scaling damage from this ability is now applied as a second hit of damage (appears as a unique number).
    • Reduced Movement Speed from 15% →  10%
    • “Really big change to both Heartseeker and Soul Stone, in that the stacks are now only consumed upon successful damage dealt by an ability. This means it will no longer consume on non-damaging abilities.”
  • Imperial Helmet
    • Reduced cost from 750 →  700.
    • Increased Physical Protection from 10 →  20.
  • Jade Mountain Helm
    • Reduced cost from 1250 →  1200.
    • Increased Physical Protections from 20 →  30.
  • Magi’s Blessing
    • Reduced passive cooldown from 90s →  70s.
  • Masamune
    • Reduced cost from 2400 →  2200
  • Oni Hunter’s Garb
    • Stacks from this item will now properly remove themselves when the item is sold.
  • Runeforged Hammer
    • Updated the short description of this item to correctly reflect its passive.
  • Soul Stone
    • Stacks will now only be consumed on successful ability damage.
    • The bonus scaling damage from this ability is now applied as a second hit of damage (appears as a unique number).
  • Spear of Desolation
    • Reduced Magical Penetration from 30 →  20.
  • Spectral Armor
    • Reduced cost from 2300 → 2100.
  • Spirit Robe
    • Increased Crowd Control Reduction from 10% →  20%.
  • Stone Cutting Sword
    • Reduced cost from 3100 →  2900.
  • Wind Demon
    • Reduced cost from 2800 → 2600.
  • Winged Blade
    • Removed Cooldown Reduction from this item.
    • Added 20% Crowd Control Reduction to this item.

Ares

No Escape

No Escape

  • This ability no longer increases in stun duration for amount of targets pulled.

Janus

Passages (Passive)

Passages (Passive)

  • Reduced Magical Scaling bonus from 25% → 15%

Khepri

We’re testing a different nerf direction on Khepri, reducing the CC duration of his Abduct ability rather than the Damage Reduction from Rising Dawn.

Abduct

Abduct

  • Reduced pull duration from 1.5/1.7/1.9/2.1/2.3s → 1.5/1.6/1.7/1.8/1.9s

Rising Dawn

Rising Dawn

  • Increased Damage Reduction from 5/10/15/20/25% → 10/15/20/25/30%

Mercury

Back in Season 2 we provided some buffs to Mercury’s passive that helped him be more potent. With some of our recent changes on PTS, most notably the Katana Tree, we felt these changes were no longer needed for Mercury to perform well.

Fastest God Alive (Passive)

Fastest God Alive (Passive)

  • Reduced Physical Power bonus from movement speed items from 30% →25%.
  • Reduced Physical Power bonus on next basic attack from distance traveled from 75% → 50%.

Nemesis

Scales of Fate (Passive)

Scales of Fate (Passive)

  • Now stacks up to the intended 4 stacks instead of 3.

Scylla

General

  • Fixed an issue where the highlighting options would break while Scylla was in her ultimate form.

Sol

We’ve changed direction on the Sol nerf, instead focusing on the Stellar Burst one-shot potential that has dominated PTS. Stellar Burst will no longer proc in-hand effects, so if she is using Polynomicon, she’ll have to follow it up with an in-hand attack. There might be another adjustment to Sol after this PTS phase, and we will be watching her closely.

Stellar Burst

Stellar Burst

  • This ability no longer counts as an in-hand attack for activating items, and deals normal ability damage.
  • Added the slow back onto this ability.
  • Fixed an issue where this skill had no description.

Sylvanus

Nature's Grasp

Nature’s Grasp

  • Reduced Cooldown from 30/27/24/21/18 → 26/24/22/20/18.


 

PTS Round 3 Changes

“We are continuing our process of making iterative changes to Season 3 on the PTS. We are eager to hear your feedback over the weekend, and will look towards additional changes on Monday as needed.” 

General

  • New Item Icons
    • All new items with placeholder artwork now has proper artwork.
  • Tutorial
    • Fixed issues with the new Joust Map Tutorial

 

 

Conquest

  • Fixed the Gold Fury’s flight path during the beginning of the match.
  • Corrected some collision issues around the map.

Joust

  • Added a health bar to the Bull Demon King.
  • Corrected the Joust Order Titan’s attack animation.

Relics

  • Frenzy
    • This Relic now removes Disarms upon activation.

Items

  • Chronos Pendant
    • Reduced Cooldown Reduction from 25% → 20%
  • Enchanted Spear
    • Increased Cost from 1400 → 1700
  • Shoes of focus
    • Reduced Cooldown Reduction from 15% → 10%
  • Spear of Desolation
    • Reduced power on Spear of Desolation from 130 → 120.
    • Increased cost from 3700 → 3800.

Amaterasu

Divine Presence

Divine Presence

  • Reduced healing from 20/30/40/50/60 → 15/25/35/45/55.

Arachne

Web

Web

  • Changed Bonus Movement Speed from 10/20/30/40/50% → 40% at all ranks

Ares

No Escape

No Escape

  • Increased cooldown from 90s → 100s.

Hades

Devour Souls

Devour Souls

  • Reduced based Healing from 30/40/50/60/70 → 25/35/45/55/65

Kukulkan

Slipstream

Slipstream

  • Now cleanses slow upon activation.

Zephyr

Zephyr

  • Reduced Mana Cost from 70/80/90/100/110 → 70/75/80/85/90.

Kumbhakarna

Epic Uppercut

Epic Uppercut

  • Increased Cooldown from 60s → 90/85/80/75/70

Sylvanus

Wisps

Wisps

  • Fixed an issue where wisps would continue to play FX in certain situations.

Xing Tian

Hook Slam

Hook Slam

This ability now Slows for 30% instead of Roots. Duration remains 1/1.25/1.5/1.75/2s.

 

 

 

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Aaron Carter
Aaron Carter 166 posts

Aaron's a man whose love for games come second only to his love of a good story... and soccer... and the ladies. Okay, so maybe his love for games isn't that high, but he loves them.

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