PSX 2015: YIIK is the postmodern RPG we’ve been waiting for


I’ve been legitimately concerned these past few years about the lack of hipsters in modern RPGs, but not nearly as much as Ackk Studios who’ve decided to take it upon themselves to make YIIK: A Postmodern RPG (pronounced why-too-kay; Y2K). Set in the 1990s, YIIK tells the story of college graduate Alex Eggleston, who is just starting an adult life filled with mystery, teaming up with eight strangers to discover strange things. It’s tough to give a solid premise for this game because it’s purposefully tough to understand, especially if you watch the trailer below. That’s postmodernism for you.

Thankfully, the gameplay itself isn’t nearly as confusing. YIIK takes the form of a turn-based RPG relying on a cel-shaded and boxy artstyle, kind of like all the 3D games in the ’90s. The area I played in was that of a neighborhood in which Alex and his two other friends were searching for a missing person. The game runs at 60fps on PS4 with character models moving at a much lower framerate to make it more obvious they’re video game characters. The camera angles are fixed on your character and pan wherever they go, giving off a PS1-era RPG vibe. Upon talking to characters to get information, most of them will initiate combat segments in the most random way possible by saying, “I just got off work, I need to blow off some steam” or “I’m going to be a cop when I grow up, you’re under arrest.”


The combat is turn-based with each character having their own 90s-hipster related attacks. I guess they’re not hipsters if they’re in the ’90s, but that’s besides the point. Attacks have their own mini-games in them in order to pull them off successfully. One is a turntable that requires you to tap the headshell on the highlighted part of the spinning record as many times as you can; another is literally an 8-bit sidescrolling segment! The only thing I can see working against this game are the mini-games growing too stale, but I played a small part so only time will tell the variety that will ensue. Outside of combat, there are environmental puzzles involving cats, flying carpets, robots, etc.. I unfortunately did not get a chance to play around with these puzzles, which is a shame because I like cats and flying carpets.


I don’t often put indie-games on my most anticipated list, but it looks like I’ll be breaking out my best flannel right before I play YIIK: A Postmodern RPG when it comes out in February, 2016 on PS4, Vita, Wii U, PC, Mac, and Linux.

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Joey Ferris
Joey Ferris 260 posts

l love to play games and write stuff about them. I can't play something and not tell anyone how I feel about it. Call it a sickness, because it is.