Microsoft embraces free to play?

smite-on-xbox-one

In a recent interview with Gamespot, Smite’s producer Andy Anderson spoke about being the first MOBA on a next-gen console, and the possible migration of free-to-play on consoles more.

“I think as the first MOBA on next-generation consoles, we feel like we will translate to that very well. I think that we’re introducing the MOBA genre to a whole new group of players,” Andy states. “With free-to-play, I think you’ll see that publishers like Microsoft are embracing it, and they’re learning the best way to navigate the market. We’re partnering very well with that and we’re working with each other. They’ve been very flexible.. their processes are more geared around discs and paying for a game, and now they’re adjusting some of those processes to better support a free-to-play game where you get more frequent updates of content and things like that. Basically, I think it’s going to take off.”

Anderson goes on to talk about how free-to-play may be playing a bigger role in the future of console gaming.

maxresdefault (2)

“I think you’re starting to see [the free-to-play] shift on consoles; there are a couple of decent titles that have come out recently and done pretty well on the free-to-play market. I think we’ll be next in line to help keep pushing that forward. Some of that comes from quality. I think, at least in my mind, the free-to-play games from years ago were kind of associated with smaller shot, not very deep games,”Andy replied. “Now, you’ve got games like Warframe or Smite that are coming on board and have a large following from PC and bring a really high-quality game, even though it’s free. People will see the graphics and get excited about it. I think that will help shift the flow as you see more free-to-play games migrate to the console.”

There are plenty of examples of course where they work on PC, and it’s about time they get more light shed on them with consoles. The microtransaction that has proven to be a success in games like League of Legends and Smite are just small evidence that the tactic works. My take is that free-to-play games fit nicely on the console. Instead of paying full price for a title you’re not guaranteed will be entertaining, you pay nothing and might be pleasantly surprised. I feel as long as developers stay away from pay-to-win mechanics, the free-to-play method will survive and grow on consoles.

Facebook Comments

About author

Aaron Carter
Aaron Carter 166 posts

Aaron's a man whose love for games come second only to his love of a good story... and soccer... and the ladies. Okay, so maybe his love for games isn't that high, but he loves them.

View all posts by this author →