E3 2015: Hands-on preview of Godzilla


One of the games I was most psyched about playing this year at E3 was the new Godzilla game from Bandai Namco. It’s been years since there has been a full-fledged Godzilla game, so I, like many Godzilla fans, was eager to see more from the upcoming title. The level I got to play had me facing off against Space Godzilla and Mecha-King Ghidorah.

Before the big rumble, I was tasked with destroying as much of the city as possible. The more destruction you cause, the more Godzilla’s power increases. Also the more damage you cause the more resistance you will encounter from the infamous Global Defense Force. Before I could level the entire city, I was interrupted by Mecha-King Ghidorah. From there the game switched its focus to battle mode where the G man and I squared off with the three-headed kaiju.

One of the biggest differences fans will notice from the game compared to its predecessors is that the pace is slower. The game is much more grounded in comparison to other games which always had an over-the-top arcade style. Godzilla lumbers around much like fans have seen in many of Toho’s classics. You even have to use the shoulder buttons along with the analog stick to perform sharper turns with Godzilla, much like piloting an airplane or tank. Godzilla has a few attacks ranging from short, medium to long. He can throw punches, tackle, wipe his tail as well as use his iconic atomic breath. You can all also do charge attacks that will cause extra damage to either your tackle or atomic breath. You can also grab your opponent, which will allow you to throw, bite or beat down them down.


While playing the demo I noticed that Godzilla was at a disadvantage when it came to mobility. Obviously Mecha-King Ghidorah had the upper-hand, since he’s able to fly, but Godzilla was able to regenerate his health faster. Space Godzilla can also also fly and when he does his reflect attack large crystals appear in the ground around him just like in the movies. It is the little details like this that make the game more true to the source material.

Speaking of Space Godzilla… about halfway through my fight with Mecha-King Ghidorah, he appeared, and then the fight was two on one. Although the two kaijus main target was Godzilla, they appeared to not be in cahoots with each other. From time to time they would inadvertently attack one another depending on if they happened to get in the other’s line of fire. Overall, it seemed like the best idea was to focus on one before dealing with the other. I played the demo a total of three times to really get a feel for the game, and at the end of the day I really enjoyed it.

Godzilla is scheduled to be released on July 14th for PlayStation 4 and PlayStation 3.

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