E3 2015: Hands-on with Mighty No. 9

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Back in September 2013, Keiji Inafune and his newly formed company, Comcept, launched the Kickstarter for Mighty No. 9, the spiritual successor of Mega Man. 30 days later it raised over $4 million. It’s been almost two years since then and the game is set to arrive in September. As a Mega Man fan, I couldn’t be happier.

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The E3 preview build featured multiple stages from the game including a few boss stages, intro stage and Call’s stage. I started with the intro stage, which quickly puts you into the action while introducing you to the story and characters. Since the game features voices, you hear characters interacting with each other quite often at the start and later in the game.

Visually the game looks amazing. The game flowed smoothly, and the stages are so detailed and vibrant they pop out at you. Beck’s equipped with his buster to attack his enemies and the ability to absorb them (or damage bosses). He also has the ability to indefinitely dash on the ground and the air, which lets you choose how you can progress in the stage. This ultimately leads up to the challenging stage boss.

Mighty No. 9 is extremely challenging. I found myself dying quite a bit with all the havoc that’s happening including buildings collapsing in the background, flying enemies knocking you back into the endless pits, and “damage boost” ability being gone.

I had some issues at first with cycling through Beck’s different powers. It’s not as simple as it was in the Mega Man series. You instead enter a menu where only the enemies symbol is shown, and you need to select it before transforming into that mode. With access to all powers right away, I easily got lost trying to select the one I needed to proceed.

It’s definitely the game we have been waiting for. While I couldn’t spend all day trying to beat the game, the 30 minutes I played showed me just how much fun it is and how much effort has been put into making it come to life.

***Final version may change from preview E3 build.

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Chris Del Castillo
Chris Del Castillo 2588 posts

Growing up Chris watched a lot of the original Saturday morning cartoons and developed a love for arts and animation. Growing up he tried his hand at animation and eventually script writing, but even more his love of video games, anime and technology grew.