E3 2015: Assetto Corsa racing simulator coming to console in 2016

LaFerrari

There are driving simulators, and then there is Assetto Corsa. This year at E3, I had a chance to test out the driving simulator on a full racing rig, and boy did I like it. For those of you who may not know, Assetto Corse has been available on Steam for quite some time now. Italian developer Kunos Simulazioni has created a driving simulator that isn’t just considered a video game, but also a training tool for some. Next year the game will be available for PlayStation 4 and Xbox One with the help of 505 Games.

On the PC, Assetto Corsa sports plenty of customizable features. The console version will not have as rich of a modding experience as the PC, but you will get a 1080P picture, and they are still working on getting a smooth 60 fps for that perfect race day. The game will have some variant weather, but rain will ever ruin your race day. The console version should launch in the first quarter of 2016 and will have 100 cars available that several racing enthusiast will like. Pretty much every car that is available in the PC version will be made available in the console version and then some. The PC version will also get more cars and tracks this July, so if you already have the game you have something to look forward too.

On the car roster, gamers can expect some exotics from Ferrari, McLaren, Pagani, and even some F1 race cars. On the Ferrari camp you can expect the 458, as well as the 458 GT2, and the super rare Ferrari LaFerrari. You can also expect the McLaren P1, the MP4-12C, and the MP4-12C GT3. You’ll also see cars from Team Lotus 98T, the Pagani Zonda R, the Mercedes C9, a Fiat 500 Abarth as well as multiple vehicles from Lotus and BMW. While speaking to the developer, I was told that they may also consider later on adding the Ferrari LaFerrari FXX K and McLaren P1 GTR, as well as a few Lamborghinis. Both of those vehicles are absolutely super rare and us mere mortals may never even see one in real life, much less ever drive one, so that would be a special treat.

It’s not all about the cars, but about pushing the cars and yourself to the limits. The game will have over twenty different track configurations, including famed courses such as Silverstone Circuit, Circuit de Spa-Francorchamps, Autodromo Nazionale Monza, and Nürburgring-Nordschleife. The game will have a single and multiplayer racing mode, with customizable race weekends, preset challenges, and a full-scale Career Mode.

While I’ve tried a few racing simulators before, I’ve never really liked them. There is something that doesn’t always translate well from real life racing to a video game, and does take some getting used too. With Asseto Corsa however, this is not true. After just one lap of the course, I could really feel the road and the pressure on the pedals seemed just right. I went three laps, and while my turning wasn’t spot on, I was much better then with previous simulators. 

In speaking to the developers, I found out that it takes several months to properly code a vehicle. This goes much deeper then modeling the vehicle to look as real as possible. The vehicle must drive as if it were the real thing. To reach this level of realism, the programming team must account for the different types of suspension for each vehicle, the drive type, and for the super exotic cars, active aero also comes into play. Vehicles in this category are the McLaren P1, Ferrari LaFerrari, and the Pargani Huira. If you have a Steam account and you like racing, I recommend you check this game out. If you don’t have Steam, then you can still sit back and wait for the console version hitting both PlayStation 4 and Xbox One around first quarter of 2016.

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James Martinez
James Martinez 245 posts

James likes racing games, puzzle games, and building computers. By day he works as a systems administrator, by night he is a writer. He likes to be comical and open to new ideas and technology.