League of Legends: Ekko – The Boy Who Shattered Time details

Ekko League

If you’ve been following release news on Riot’s newest addition to the roster, Ekko – The Boy Who Shattered Time, and saw the debut trailer last week then you’re in luck. Just released is the full spiel on the current PBE version of the Rift’s second time-manipulating champion. If you haven’t seen it, then definitely give it a few minutes of your time.

The improvements to character design from Riot’s art team have been phenomenal. We’re seeing intricate details down to Ekko’s boots, with full flashy animations that everyone loves. Here’s all you need to know about the boy who shattered time.

https://www.youtube.com/watch?v=FtEpp9lkfxA

We’re about to send League’s next champion out to PBE! Ekko’s a powerful skirmishing assassin who thrives in extended fights, using his mobility and crowd control to slow and stun enemies as he whittles down his targets. And if he starts to lose a fight, the brilliant boy from Zaun can rewind time a little and try again.

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Passive: Z-Drive Resonance

Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff.

Q: Timewinder

Ekko throws a device in a target direction, damaging all enemies along its path. Once it reaches max distance or hits an enemy champion, the device expands, creating a field that slows all enemy and neutral units. After a moment, the device contracts and rushes back to Ekko, dealing extra damage to all enemies in its path.

W: Parallel Convergence

Passive: Ekko’s basic attacks deal bonus damage to low health targets.

Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. After a delay, the device expands into a broad slowing zone. If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside.

E: Phase Dive

Ekko dashes a fixed distance towards a target area. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal damage and apply on-hit and spell effects.

R: Chronobreak

Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. Once he reappears, Ekko recovers a portion of the health he lost over those few seconds while dealing tons of damage to all nearby enemies.

Laning

Ekko’s early game revolves around his ability to create windows of opportunity with Timewinder. Its decent range and sheer size makes it a powerful zoning and passive generation tool, although if Ekko isn’t judicious with his casts, he’ll quickly run both out of mana and into trouble. Aside from farming, Ekko’s Q also provides poke against his lane opponent, particularly when he Phase Dives, repositioning himself to strike his target with both rounds of Timewinder. Smart positioning should gift Ekko with a perfect window to hustle in with Phase Dive’s blink and pressure his target with mounting Z-Drive Resonance stacks. And, after diving on top of his opponent and triggering his passive, Ekko can simply run out, making the most of his speed boost as he heads to safety.

Ekko’s role as a solo lane skirmisher becomes increasingly apparent as he starts leveling up and unlocking his full repertoire of abilities. Accurate Parallel Convergence casts – especially used against enemies slowed by Timewinder – give him great trading windows: landing it on his lane opponent gives Ekko the chance to phase in and trigger W’s stun for a couple of free attacks. Even if his target avoids the crowd control, they’ll still have a hard time successfully trading thanks to Parallel Convergence’s shield.

Once his opponents see potential power of the ability, Ekko can get psychological, using his W casts to zone his enemies away from last hitting or force them towards an approaching jungler. He can even wrangle a couple of defensive uses out of Parallel Convergence, like triggering the ability’s explosion just so he can shield himself from otherwise lethal damage, or casting the ability directly on himself as enemy junglers come in to gank. This forces his would-be killers to choose between backing off, and stunning themselves within arm’s reach of the boy from Zaun.

Ekko’s skirmishing and trading turns stronger still after he unlocks Chronobreak, gifting him the chance to heal up and try again after unfavorable trades, or use the ability to blink inside Parallel Convergence’s stun sphere to trick his lane opponent. Chronobreak comes packed with plenty of utility, too – if he’s nimble enough, Ekko can simply hit his ult to escape from deadly gank situations, or just return to lane if he’s a speedy shopper after recalling.

Skirmishing

Ekko lacks the raw power to burst his targets down, so relies more on his cunning than his strength. As the two teams start gathering, he needs to look for opportunities to skirmish, harassing and chipping away at his targets from relative safety. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities – as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. But if a pick opportunity presents itself – if an enemy is already wounded or they’re far enough away from their disruptive allies – then Ekko has all the tools, gadgets and gizmos he needs to get in, secure the kill and fall back in relative safety. Here’s where Parallel Convergence comes in.

By placing the ability’s sphere between his target and their allies, Ekko effectively zones them, forcing them to either move farther from safety, or willingly enter into Ekko’s trap. Either way, an accurate Timewinder should slow the target enough for the boy from Zaun to Phase Dive in and start bludgeoning his target. Once he’s reduced their health enough, Ekko’s damage amps up pretty significantly thanks to Parallel Convergence’s passive, making low health enemies especially enticing. And once he’s done his work, he needs to quickly make his way to safety; if he’s up past his neck in trouble, he can push his big red button and Chronobreak to reappear with his team.

Teamfights

Ekko takes on a different role in large-scale teamfights, thriving in situations when he can follow up on high-impact area of effect abilities. After setting up his team’s initiation with Timewinder, Ekko follows up with Parallel Convergence before Phase Diving into his sphere to stun his enemies and shield his butt before he starts swinging his club. Then it’s a matter of timing: Ekko needs to carefully balance the level of his health against the impact of his ultimate. Trigger Chronobreak too early and he’ll end up back in his own team’s backline; too late and he’ll already have met his maker. But when Ekko Chronobreaks correctly, when he reappears in the heart of the enemy team with topped up health and a devastating amount of area of effect damage, then his team all but wins the fight.

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Adam "Kharakov" Kharatian
Adam "Kharakov" Kharatian 397 posts

Adam "kharakov" Kharat is part nerd, part geek, and full awesome. With deadly writing skills and the sleeping habits of a jackrabbit, late night gaming sessions are all but mandatory.