New video games no longer cost $60


Next time you want to buy a game, consider how much it really costs.

You’ve likely read articles in the past filled to the brink with tears of writers desperately pleading for a unanimous boycott of titles featuring paid downloadable content upon release. This isn’t one of those. It is simply a summary and analysis of how the standard business model for game releases has changed over the past few years. We won’t go into specifics and numbers, but instead explain the general mindset of publishers with the exception of a select few still struggling to fight the delusion of gamers “wanting” to pay more for games. At this point, $60 is what you pay for bare bones, what was once called a demo.

When was the last time you saw a Triple-A title without day one DLC? 

Sadly, it took almost 15 minutes of backtracking through the games I’ve purchased in the past year to find one without a “Season Pass”, “Extras Bundle”, “Additional Characters/Skins” or “Expansion Pre-Order”. We’re not talking about content announced and added after the title was released, but advertised as “Additional Content” to what was originally announced.

Ubisoft VP of digital publishing Chris Early – “I think there are some models that are accepted now. DLC is pretty much accepted. Season pass is pretty much accepted. Now it’s interesting when you start to think of Season Pass as a Service Pass. For our Season Pass holders, I know we hold events for them specifically, so it’s little bit more than just DLC content. So there’s an evolution going on there.” – July 5, 2014

Why would anyone want to pay more to get a full game?  This argument is borderline delusional, to the point of Phillip-Morris lawsuits. There isn’t a single gamer in the world that has willingly accepted paying more for content that was supposed to come with the game. Note, I say WILLINGLY. Not that there is any other choice if you want to play online with friends.


How much do new games cost now?

If we’re looking at current gen console and PC games, a full game will cost you anywhere between $90 – $120. This is including all content that has been deemed “additional” upon release. (What even qualifies content as additional in the first place?) Some titles have 6-7 different versions on release!

Mortal Kombat X Premium Edition (All DLC included, Digital Only) – $89.99

Mortal Kombat X Limited Edition (All DLC included, physical with no special box) – $99.99

Evolve (PC All DLC included) – $131 (discounted)

The list goes on with titles for all consoles and multiple publishers, with few exceptions.

 What the shit is all this?




How many versions?!


Oh, come on!

But it’s not stuff that I really need right?

Well, of course not.

Let’s face it, nobody “needs” a video game. Games are a luxury that many are lucky to afford, contributing to an industry quickly rising to the top of the entertainment genre. Nobody really needs the extra costumes, characters, weapons, armor, levels, vehicles, skins, or maps…It’s crazy to assume there would be such things in a game, right?


D.L.C. screws gamers by devaluing a physical product.

When Sony announced the PS4 plays used games, songs were written and joy was spread. It was considered a win for the “average gamer”. In absolute honesty, most people in the industry saw this one coming from a mile away. DLC directly impacts resale value of the product you purchased.


This means that after you buy the game on release night, get a ton of DLC, some character packs, then decide you don’t like the game and want to sell it off, you’re still stuck with the extras. They won’t migrate to a new system or with the disc. You make the purchase of a promised “re-sellable” game, but in return receive what barely passes for polished hippo turds. A title lacking any content that publishers deem “extra”.

This also creates the need for “GOTY” editions, and re-releases that absolutely catapult value of your disc into oblivion.

 Whatever, everyone does it now.

Sad, but true.

While some developers and publishers such as Rockstar have kept a pretty strict no-cost DLC policy, they are among the very few still releasing major titles. While Early’s excuse on Ubisoft’s DLC policies may seem right to him, it absolutely contradicts the basis and morals of a story the Ubisoft’s real success began with.  Now that’s some quality Irony.

The Templar Oath – “May the Father of Understanding Guide Us“. 

Facebook Comments