Riot releases stunning new animated short, Bard: Mountain

League of Legends BannerLike a clip directly from Legend of Korra. Bard: Mountain is Riot’s new animated short aimed at giving us a look at some history behind the upcoming champion in League of Legends. This marks yet another step in the production quality within Riot’s cinematic team. We’ve seen these guys release absolutely beautiful work in the past with Twist of Fate and The Dawn, but never in this specific styleWhile details on production probably won’t be available until tomorrow, check out the marvelous new short, below.

For addition info on this upcoming champion and skill list, here’s what we know from the PBE so far.

Bard_Splash_WP

Passive: Traveler’s Call

Ancient Chimes

Bard’s presence causes sacred chimes to appear on the Fields of Justice. Collecting a chime grants Bard a brief burst of movement speed, experience, and mana.

Meeps

Bard’s presence attracts small spirits known as meeps to his side. Whenever Bard attacks, a meep throws itself at his target, dealing extra damage before disappearing back to the spirit world. As Bard collects more chimes, the meeps that follow him grow in both number and power.

Q: Cosmic Binding

Bard fires out a burst of spirit energy in a line, damaging and slowing the first enemy struck. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets.

W: Caretaker’s Shrine

Bard conjures a health pack that gains power for a few seconds. Allied champions who walk over the pack gain health and a brief burst of movement speed, while enemies can stand on the pack for a moment to destroy it.

E: Magical Journey

Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it.

R: Tempered Fate

After a brief delay, Bard places all units in a targeted area – friend or foe, including champions, minions, monsters and turrets – in stasis. Frozen units are immune to all damage until the effect wears off.

Facebook Comments

About author

Adam "Kharakov" Kharatian
Adam "Kharakov" Kharatian 397 posts

Adam "kharakov" Kharat is part nerd, part geek, and full awesome. With deadly writing skills and the sleeping habits of a jackrabbit, late night gaming sessions are all but mandatory.