Hyperdimension Neptunia Re;Birth 2: Sisters Generation review

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Have you ever beaten a video game and thought maybe they could have fixed this part or add this here? Well Idea Factory did that with its previous release of Hyperdimension Neptunia Re;Birth1 with improved battle system, enhanced in-game visuals and animations and more. Now the sequel, Hyperdimension Neptunia Re;Birth 2: Sisters Generation, gets the same treatment which includes lots of new scenarios.

Set in a fantasy video game universe, Gamindustri, where the personifications of real-world video game consoles battle each other for dominance, an evil organization has gained the favor of the people, leading them to collect a high amount of shares thanks to their use of illegal file sharing. What makes matters worse are the CPU Goddesses missing after losing to a powerful foe three years ago. In a last ditch effort, IF (Idea Factory) and Compa (Compile Heart) try to save the goddesses but instead rescue NepGear, Neptune’s little sister who is also a CPU candidate with powers almost comparable to the Goddesses. Now it’s up to NetGear to stop the villainous organization, bring together the rest of the CPU candidates together, and save both the CPU Goddesses and Gamindustri from destruction.

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Neptunia games are infamous for their video game references. A few of them are subtle, while other ones are brazen and silly, such as green warp pipes attacking you. One thing I’ve always enjoyed about the Neptunia series is how they name their characters. All the main and even many of the supporting characters are gaming related. Neptune is based off the canceled Sega Neptune system. NepGear is named after the Sega Game Gear. Other characters like Ram and Rom are based off the Nintendo DS, and Uni is the PlayStation Portable. The list goes on.

The game’s premise is very simple and sometimes too repetitive. Usually it’s surrounded around traveling to a location to stop an enemy or find an all important item before being able to move on. While each map is unique and different, it requires you to reach certain destinations to activate a cutscene before being able to go back or travel deeper to fight a boss. Repeat this over and over again, and it gets old quick. Luckily battles aren’t random. Enemies will try to rush at you to initiate one, but you can try to dodge them or swing at them to initiate the battle.

Rebirth;2 uses the same battle system that was ported over to Hyperdimension Neptunia Re;Birth1. You can freely move your characters in a set distance, and based on their movement and the weapon you’re equiped with, you can position to attack enemies. You can switch out characters in battle if you have them set in a back row, and the CPU candidates can also transform in battle to give them a huge boost in stats. Enemies have two bars; one is a defensive shield you need to break, and the second is their life bar. Battles can take quite a while.

One of the biggest catches of the Neptunia series is being able to customize your characters, like the selection of all the characters you can purchase, different accessories, being able to increase their stats, customize their battle style, and unlock new attacks.

Final Reaction

Hyperdimension Neptunia Re;Birth 2: Sisters Generation is a fun game to enjoy, even if you have to repeat the same action over and over again. The cast of characters and humor make the game worthwhile and trying to figure out all the game references is a plus. One thing the game had a lot of trouble with is giving you advice on what to do in many aspects of the game. In the end I felt it was more beneficial to learn via trial by error than to follow the directions from the game. Lively and colorful the biggest advantage to the game is the art and colors. Compile Heart does a great job making every character unique and shine in battle.

 Rating: 3.5/5 Atoms

NR 3_5 Atoms - B-

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Chris Del Castillo
Chris Del Castillo 2588 posts

Growing up Chris watched a lot of the original Saturday morning cartoons and developed a love for arts and animation. Growing up he tried his hand at animation and eventually script writing, but even more his love of video games, anime and technology grew.