Xbox Live and PlayStation Network are powerless against DDOS Attacks


Around 12:30 am pacific time on Saturday, PlayStation’s official support page released an update saying that the network service was gradually going back online across all Sony platforms. Sony is just one of the two consoles that was attacked this Christmas by a hacker group.


While the group has promised to cease all attacks on Xbox Live and the PlayStation Network at 3pm on Christmas Day, many could not log onto the network because of the mass amount of users who were trying to log on at the same time. It’s said that they were basically causing another DDOS attack.

While the hacking group has promised to cease all future plans of attack, many believe both companies should look into how to stop future attacks. According to one expert that is basically impossible.

After [the group] took down parts of the PSN and Xbox network during the holidays, gamers have spoken out, blaming Microsoft and Sony for not doing enough. Some suggested more servers while others suggested better security measures. None of these methods would actually work.

A DDoS attack occurs when multiple systems flood the bandwidth or resources of a targeted system, usually one or more web servers. Such an attack is often the result of multiple compromised systems flooding the targeted system with traffic. When a server is overloaded with connections, new connections can no longer be accepted.

The major advantages to an attacker of using a distributed denial-of-service attack are that multiple machines can generate more attack traffic than one machine, multiple attack machines are harder to turn off than one attack machine, and that the behavior of each attack machine can be stealthier, making it harder to track and shut down.

These attacker advantages cause challenges for defense mechanisms. For example, merely purchasing more incoming bandwidth than the current volume of the attack might not help, because the attacker might be able to simply add more attack machines. This after all will end up completely crashing a website for periods of time.

More servers will not stop the DDoS attacks, it would only increase the number of machines flooding the servers. The is only way to stop the attacks is to detect the ISPs and internet gateways before the attack reaches its destination, but due to the nature of “distributed” attacks it is nearly impossible.

Guess we can only hope that the attackers will keep their word and hope another group just like them don’t come along.

Source: Eccentric Gamer 


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