Smite Down: Awilix! Ready to mount?

awilixThe boys over at HiRez threw a new fighter in the ring with Awilix goddess of the moon. This Mayan goddess comes with her own mount too, so the chase is real people! She seems to be a well balanced warrior that will draw appeal for a short while because of that panther mount, but I see the hype train passing by fast on this one (just my opinion). Some new skins take the cake for me in this update, with the Nerd Rage Cabrakan taking the number one spot. Check all of them out plus the champion balancing down below.

New God: Awilix

  • Initiative – Passive
    • If Awilix strikes first from out of combat, she increases her total physical power by 30% for 2.5s.
  • Summon Suku
    • Awilix mounts her Panther Suku, gaining movement speed but decreasing strafe speed. Awilix may leap off of Suku to deal 80/130/180/230/280 +80% of her Physical Power as damage to all enemies in the target area. Canceling this ability before leaping will not trigger its cooldown. Cost: 50/55/60/65/70. Cooldown: 15s.
  • Feather Step
    • Awilix flips over the last enemy she hit within 1.5s, dealing 60/90/120/150/180 +50% of her Physical Power as damage when she passes over them. The damage dealt is modified based on the next attack in Awilix’s basic attack progression, increasing 1x/1.5x/2x. If the next basic attack in her sequence is her third attack, then she also hits all targets in the area around her. Cost: 60/65/70/75/80. Cooldown: 8s.
  • Moonlight Charge
    • Suku comes to Awilix’s aid, rushing forward and damaging all enemies for 70/110/150/190/230 +60% of her Physical Power. If hit from behind, enemies are also knocked up into the air. Cost: 85 Cooldown: 12s.
  • Gravity Surge
    • Awilix calls upon the power of the moon, immediately pulling to her the closest enemy god in front of her that is either Leaping or Knocked Up into the air. The target god takes 200/250/300/350/400 +100% of her Physical Power as damage when it lands. Awilix is then bathed in moonlight, gaining 30/40/50/60/70% Attack Speed and 20/30/40/50/60 Physical Power for a short duration. Cost: 100. Cooldown: 90s

New God Skins

    • Archon Thanatos
      • New voice pack upon release.

    • BuccaNeith Neith
    • Blood Moon Awilix

  • Nerd Rage Cabrakan

New Voice Packs

  • Awilix
  • Archon Thanatos
  • BuccaNeith Neith
  • Nerd Rage Cabrakan

New Ward Skins and Player Icons

  • Temple of Kukulkan Ward
  • Mayan Icon

New God Rotation

  • Zeus
  • Tyr
  • Bacchus
  • Cupid
  • Loki

New Emotes

  • Awilix Clap and Wave
  • Ao Kuang Clap and Wave

Misc

  • Fixed an issue with new users skipping the tutorial and feature pop-ups.
  • Fixed an issue with in-world objective health bars not updating smoothly.
  • Selecting god skins now plays their name introduction in the match lobby.
  • Fixed a hitching issue caused by NPC’s not getting precached during matches.
  • Fixed an issue where non-party leaders would see incorrect challenge names when the party leader would join a custom lobby.
  • Fixed an issue with the initial VGS context missing.
  • Turning Auto-level off mid match will keep it off until turned back on in the lobby.
  • Fixed an issue with Ward selection pop-up only showing 2 pages of wards with buttons.
  • Fixed an issue with Hint/Help pop ups persisting at the Victory/Defeat screen.
  • Fixed a bad system message when cancelling a Custom Room.
  • Turning off Auto Level abilities/purchase during a match will now be remembered.
  • Added Russian, Polish, and Turkish fonts.
  • Numerous Co-Op AI improvements for new player experience.
  • Added Hi-Rez animated logo. Snappy!
  • Fixed the missing login scene where it appeared black.
  • Fixed the Chaos Phoenix only showing as “Phoenix” in match.
  • Fixed an issue with Breastplate missing descriptions and values.
  • Fixed an interaction issue that caused jungle camps to slide along the ground.

Spectator

  • Switched location of Actives and Consumables in the spectator hud.
  • Can now /spectate on players that are already in the match lobby.
  • Improved the performance of Nu Wa’s Fog. Will appear less jittery.
  • Green timeline is now clickable.
  • Team name display in spectator is now editable in hud editor (Only visibility).
  • Camera height adjustments.
  • Collision is turned while in free cam.
  • Fixed an issue that caused the Game State text to clear when opening settings.
  • Fixed an issue where gods switching stance did not update the ability icons.

Gods – Balance/Updates/Fixes

  • Awilix
    • General
      • Fixed an issue where Suku stayed around for too long after death
      • Fixed an interaction where her AOE progression would allow her to see stealthed targets.
      • Fixed a desync animation issue with Awilix in the lobby.
    • Passive
      • Fixed her passive icon displaying Nemesis’ passive icon.
    • Summon Suku
      • Fixed an issue where Awilix would respawn stuck inside Suku.
      • Fixed an issue where Suku could be seen past the maximum range when gods should not be visible.
    • Feather Step
      • Fixed an issue where she could flip over teammates after using some Actives.
      • Added root and cripple to tooltip.
      • Fixed an issue where Awilix can get stuck in collision when using Feather Step near collision.
    • Moonlight Charge
      • Fixed an issue where if Awilix turns away from target they will be knocked up.
    • Gravity Surge
      • Reduced the range from 80 to 70.
      • Reduced the physical power scaling from 100 to 80.
      • Updated the description to clear up some confusion regarding when she’s able to pull a target.
    • General
      • Fixed an issue where Awilix has a missing purple glow when firing Gravity Surge on Blood moon skin.
  • Ao Kuang
    • We love that Ao Kuang is an all-in style melee-mage, but his burst potential was a bit too high, and Dragon Call when fired as a projectile was allowing for too much damage while maintaining a safe distance. This patch also features a cleanup to his passive, and a fix for the notorious Kumbhakarna Sleepy issue.
    • King’s Sword
      • When using energy to cast an ability in place of mana, it will no longer consume two energy charges. One charge will provide the casting and also the damage increase.
    • Dragon Call
      • Magical Power Scaling of melee damage reduced from 30% to 28% per Dragon.
      • Ranged damage when re-activating the ability and sending Dragons forward reduced from 20/30/40/50/60 to 15/20/25/30/35 per dragon.
    • King of the Eastern Seas
      • Fixed a bad interaction with this ability and Kumbhakarna’s Sleepy. Kumbhakarna is no longer executed if his passive is available, but Ao Kuang still enters Dragon Form.
  • Aphrodite
    • General
      • VGS and Voice pack pickups lines have been added to the game.
  • Arachne
    • General
      • VGS and Voice pack pickups lines have been added to the game.
  • Artemis
    • General
      • Fixed an issue with her hair not showing white on the Convention 2012 skin.
  • Cabrakan
    • Seismic Crush
      • Updated tooltip to include the increase in attack speed.
    • Refraction Shield
      • Updated tooltip to reflect that it only stuns gods.
      • Fixed an out of sync animation issue at ranks 1-4.
  • Chang’e
    • Waxing Moon
      • Updated tooltip to reflect that it only stuns gods.
  • Fenrir
    • Unbound Rules
      • Now gains a rune when he lands a basic attack hit instead of when he deals damage with his basic attack. This change will mean he will build runes even when attacking a target who has used Aegis, or someone under the effects of Undying Love.
  • Kumbhakarna
    • Passive
      • Fixed an issue where Ao Kuang could execute and bypass Sleepy.
  • Neith
    • General
      • Fixed her bow twitching on the ground on death
    • World Weaver
      • Fixed an issue where cancel text was displaying incorrect values
  • Ne Zha
    • Armillary Sash
      • Tooptip updated. Now states that this ability can critically hit.
  • Nox
    • Some huge changes for Nox this patch! Nox was capable of dealing large amounts of magic damage but the leash component of her ultimate Night Terror exposed her to too many fatal situations. We wanted to give her a chance to sit at range and control the fight while still remaining survivable. With the addition of a delayed stun and the chance to hit multiple targets, Night Terror now gives Nox a strong teamfight presence. Changing her passive to include more damage mitigation and removing her need to stay near her target gives her many more options on the battlefield.
    • Flame of the Night
      • This ability has been changed: Nox’s candles gather energy from all abilities she uses. For every ability Nox casts a candle is lit. For every candle lit Nox gains 4% damage mitigation. When Nox takes damage from an enemy god one of her candles are blown out.
    • Shadow Barrier
      • Damage reduction is now 90% at all ranks.
      • Barrier duration increased from 1s to 2s.
      • Reduced cooldown from 18s to 18/17/16/15/14s
      • Fixed an issue where her shield wouldn’t be dispelled after being hit by a damaging ability.
        • Now reduces damage post-mitigation, so 80% is applied after any shield / other damage mitigation is calculated.
      • Fixed the cooldowns not properly working at the intended 18/17/16/15/14s.
    • Nightfall Raven
      • Damage reduced from 70/140/190/240/290 to 70/120/170/220/270
      • Silence duration increased from 1.0/1.1/1.2/1.3/1.4s to 1/1.25/1.5/1.75/2s
    • Siphon Darkness
      • Damage reduced from 90/120/150/180/210 to 90/110/130/150/170
      • Mana changed from 50/55/60/65/70 to 50
    • Night Terror
      • Nox is no longer required to maintain a link to targets affected by Night Terrors. Targets remain affected regardless of range, for the duration.
      • When Night Terror expires, targets are now stunned for 1s and take damage again.
      • Increase projectile speed from 110 to 160.
      • Increased range from 55 to 70.
    • General
      • Shadow Barrier and Night Terror tooltip descriptions are out of date.
  • Osiris
    • Lord of the Afterlife
      • Osiris is now CC Immune during the entire leap, not just the casting time.
  • Serqet
    • Serqet’s Cobra Kiss duration, at the later stages of the game, was allowing her too much control in using all her damaging abilities before a target could react. Reducing the duration makes Serqet rely more heavily on her positioning and mobility to secure kills.
    • Cobra’s Kiss
      • Reduced Madness duration from 1/1.25/1.5/1.75/2 to 1/1.1/1.2/1.3/1.4.
  • Scylla
    • General
      • Lil’ Red targeter improvements to team coloring
  • Ullr
    • Switch Stance
      • Fixed some issues with him getting stuck in previous stance.
  • Vamana
    • The change is intended curb a bit of Vamana’s late game damage, or force him to specialize more in his itemization, consistent with other warriors.
    • Colossal Fury
      • Reduced Physical Power Bonus from 40/65/90/115/140 to 40/55/70/85/100.
  • Vulcan
    • Magma Bomb can no longer ignore knockup immunity when knocking up players, allowing for a few more counters to the Smith of the Gods. In addition to removing the mini-stun we have added a hit indicator for where the bomb will land along with slightly reducing the range of the ability. This should help players squaring off against Vulcan’s potent lane poke.
    • Magma Bomb
      • This ability no longer stuns as it knocks up.
      • Range reduced from 65 to 60.
      • Added a ground target warning indicator where the Magma Bomb is going to land.
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Aaron Carter
Aaron Carter 166 posts

Aaron's a man whose love for games come second only to his love of a good story... and soccer... and the ladies. Okay, so maybe his love for games isn't that high, but he loves them.

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