Warhammer 40,000: Storm of Vengeance (Review)

Released in February 27, 2014, Warhammer 40k: Storm of Vengeance came onto the scene when not many games from Games Workshop’s beloved franchise have appeared on the market since Space Hulk and Space Marine. While the other releases are made more aware, this one went under my radar. Having once been a devoted Warhammer 40k player, it was strange that there was a Games Workshop game that was about to pass me. Fortunately, through Nerd Reactor, I have bore witness to the might of the Emperor! — not really.

Storm of Vengeance comes off as a mobile game that somehow made its way to the computer. While the main game pits two factions at each other, in a kind of tower-defense multi-lane fight, there is nothing more than this alone. There are other layers to this, like different towers producing different things. A tower can produce resources, unit types, or defense.

But let’s get down to the basics, so you have five lanes that you and your opponent share. For each of these lanes, you have five slots to create buildings that can either supply you with resources or build certain units. If you have played the late, great, amazing game called Dawn of War, it’s a similar idea but more linear and simplified. This does not mean you are stuck building certain things within certain lanes, as the strategy is trying to figure out which lanes to deploy units of soldiers at what time. Some places suggested that massing units is the best strategy, but I’ve found that there are certain times that does not always work. At some point, you can mass soldiers to one lane in order to win, but like any simplified strategy game, the key is to know where and how many to devote your soldiers at any given point. Sometimes I might throw a soldier to one lane, while others are focused to another side. Another strategy required me to release soldiers at different intervals so that they don’t bunch-up, as the enemy possessed grenades to wipe them out in groups.

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There are points in this game where you can level-up, given that each campaign allows you to boost aspects of your play. However, the strategies tend to remain similar to the start, if not a bit more chaotic as things progress. Eventually you progress from certain types of soldiers, up to vehicles and beyond. What frames these sections of play, is the campaign. Unless you are familiar with the Warhamm 40,000 universe, you won’t understand the names referenced or the motivations behind them. To be honest, even in tabletop sessions, there are many players who would just throw their fancy armies at each other without paying any attention to lore. So when I read commentary and reviews of people concerning Warhammer games, I find it a little pretentious that any developer is highly required to expand on Warhammer lore. Fortunately, it is not difficult to capture the personalities and intentions within the missions, which is mostly what carries these factions if you do not care for the background. If you are familiar with Dawn of War, you will notice a large similarity of these character animations being the same. Given that they are the same animation isn’t a bad thing, especially if a part of those animations lead to execution segments which were a popular thing in the old RTS game.

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Although it is easy to criticize a Warhammer 40k game, given that other developers have given the franchise amazing polish and ideas for their versions of the universe, I do appreciate that there are casual games such as these in which I can still enjoy the rich universe. Being a long-time fan of the Games Workshop material (I have not read the Black Library novels, so please do send me your disdain fellow fans!), it’s easy to miss wanting to engage their products even though there is little time in my adult life to paint and play their tabletop sessions.

Interestingly enough, if you find this game worthwhile to your taste, especially on the casual level, they are releasing DLCs of armies. Recently, they just released the Imperial Guard, who are more numerous, despite being weaker than all the other armies in the Warhammer 40k Universe. Storm of Vengeance is currently available on STEAM and iOS.

Rating: 2.5/5 Atoms

NR 2_5 Atoms - C-

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Jaynesis Ong
Jaynesis Ong 162 posts

He is currently a graphics designer by trade, illustrator for indie games, fashionisto, film production assistant, socialite, sampler of fine music, and taster of various new MMO games. JB likes destructive walks on the beach, visceral plot points, maniacal villains, and collapsing galactic empires.