Hands-On E3 preview of Wolfenstein: The New Order

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Guten Tag! One of the games I was actually really looking forward to checking out this year is the newly revamped FPS title, Wolfenstein: The New Order. This would be the ninth installment in the franchise and the first big title from MachineGames. The game seems to take a slightly different spin on the property than what we’ve seen in the previous games.

The game takes place during an alternate reality where the Nazi have won World War II and now rule a large majority of the world. Set in the 1960’s, you once again play as the series protagonist, William “B.J.” Blazkowicz. BJ is sent deep into European territory to battle the Nazi forces and the super-powered weapons they have mysteriously developed.

Right off the bat the game seems hugely different from the last two titles. Judging from the amount of time I got to spend with the game, it seems like the new title has completely dropped the whole horror aspect of the game and is sticking to just a sci-fi shooter. Which is not necessarily a bad thing. The look and the feel of Wolfenstein: The New Order genuinely gives off a AAA title vibe.

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The in-game cinematics and the graphics are superb, but where the game really shines is in its gunplay. In an age where generic FPS titles are pumped out every month or so, it’s hard to find a game that doesn’t feel similar to another. Wolfenstein will give FPS fans a unique gameplay experience. Each gun in The New Order has its own unique feel to it and the over-the-top action is sure to please any avid FPS players. The best way I can describe Wolfenstein is to think DOOM 3 meets BLACK.

The only problem I had during my half an hour to forty-five minute demo was that it got a little difficult to navigate around the levels. The game really doesn’t give you much of a map display in the HUD, and if you find yourself lost in a puzzle the game won’t do that generous thing where it tells you, “Hey, dumb ass! You’re suppose go to over here.” It also doesn’t help that one of the supporting characters that serves as your guide during the game is extremely soft spoken. You can hardly hear her over the game’s gunfire. Mind you, I had headphones on at the time of my playthrough and there was still more than a few times that someone from the Bethesda team had to tap me on the should to tell me where to go. The game’s leading man can be hard to understand at times as well. He might not be Nolan’s Dark Knight, but BJ could definitely use a lozenge or two.

Still, the new Wolfenstein is a lot of fun and is a big breath of fresh air in this legendary franchise. I will definitely be looking forward to seeing how the finished game will look when it is released in December later this year.

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