Ubisoft fires Patrice Desilets, former Assassin’s Creed creative director

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Yeah, I know this is old news, since Patrice Desilets was fired in early May, but I wanted to share this for those who didn’t know.

Patrice Desilets was the creative director for the first two Assassin’s Creed game. After Assassin’s Creed II, he left Ubisoft and later became the head of THQ Montreal about a year later, working on a new game. Things were pretty messy at that time, since Ubisoft had to file a court order to prevent THQ and Patrice Desilets from hiring employees at Ubisoft.

Patrice seemed to be happy at THQ Montreal, but we all know what happened soon after. THQ filed for bankruptcy, which lead to THQ Montreal being sold to Ubisoft. This automatically makes Patrice Desilets a part of Ubisoft again. Isn’t life funny?

Patrice Desilets has left Ubisoft again. In a statement by Ubisoft, they said that there were creative difference between him and the video game company, and that they couldn’t decide on a mutual vision.

“The acquisition of THQ Montreal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Desilets, to our existing and renowned workforce,” an Ubisoft representative said. “Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montreal’s past and future successes.”

Not so fast. It looks like Desilets didn’t leave by choice. Here’s what he had to say to Polygon on the matter after Ubisoft offered their statement.

“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft,” Desilets told the site. “I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.”

“Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”

Wow, how embarrassing. This reminds me of that scene in the Social Network where Eduardo Saverin was about to be kicked out by security at the Facebook office, even though he was one of the co-founders.

So what happens to the project, 1666, that THQ Montreal was working on? Ubisoft CEO Yves Guillemot announced on an earnings conference call in mid-May that the game has been shelved.

“After more than two months of discussion with [Désilets], we couldn’t align our vision both on project development and team management, so consequently our collaboration has ended. We have suspended development on 1666 for an undisclosed time,”

Source: Kotaku, VentureBeat

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