Gravity Rush review – Your Vita never had such a rush

Meet Kat. One day she falls out of the sky with no memories of her past. Suddenly she is asked to save a boy in trouble. Kat, with the help from a strange black cat, saves the boy, only to be shunned because of her power to control gravity.

Strange creatures called Nevi begin attacking the town, and Kat is the only one who can stop them. She meets a soldier who befriends her and gives her the name Kat. She decides she wants to help and protect the people with her powers and meets with “The Creator”. The Creator is a strange man who has the ability to send Kat to strange places. He helps Kat return lost cities and areas that were sucked into the Gravity Storm with her powers. Not easy for a single girl with extraordinary powers to deal with, but it gets worse. The Army sees Kat as a problem when she refuses to follow their orders. Another person named “Raven” has similar powers as Kat, and she wants to get rid of Kat because she is getting in her way.

Kat’s powers are unusual and powerful but not unlimited, when Kat uses her Gravity power to fly, slide or perform aerial attacks, her gauge decreases and when depleted, she falls like a rock. By finding white crystals, her gauge is instantly filled, or if you are high enough, you can release her powers. As she falls her gauge will fill up after a few seconds. You can also find purple crystals in the game, which in the statue screen, allow you to use them to power all her stats and techniques, creating a powerful gravity bender.

The Nevi’s only weak spots are colored orbs. By breaking them they are defeated. Kat uses her abilities in a variety of ways. On the ground she does standard kicks. If any boxes or barrels are around, Kat can use her gravity ability to hurl them at enemies to do damage. In the air is where Kat is more dangerous, even with a limited gravity gauge. Kat can put her full body into a kick for some massive damage. And finally her special techniques you find in the alternate worlds use 0 Gravity bar, but does use her special gauge which refills automatically after use.

The game features a nice style of cel-shaded animation. It reminded me at times of Borderland’s art style, but a little more dirty, which fits the darker theme of the game. The story itself unfolds like a comic book where you flip the pages using the touch screen.

The game requires you to travel a lot, but your method of traveling is up to you. Use Gravity to send yourself flying from location to location, use the touch screen and motion control to slide around, find the manhole covers that let you travel to other locations (including Kat’s house), or simply walk. Feel free to chose what suits you more. For me, I like the friendly skies.

Gravity Rush makes great use of the Vita’s ability to create a beautiful and creative game that ties together regular game controls to move and attack. The Vita’s touch screen quickly dodges and even slides. At any time of the game, the way you hold your Vita will change the view of the game. Hold it sideways during the comic scenarios, and you’ll see something weird.

This is what Vita games should be; a combination of using the controls and touch screen to play in perfect harmony. Aside from the time I couldn’t tell up from down and find out out the hard way by releasing the gravity powers, the game was fun. The side missions, however, are repetitive, and you will find yourself doing the same missions a few times. But for the crystals leading into some power boosts its worth it. Skipping the side missions will still leave you with a mid powerful Kat and will shorten the time it takes you to beat the game by jumping straight to the main story.

The ending just leaves you happy in the moment for all the hard work you’ve done for the town. The game still leaves you with many questions as we learn more about who Kat really is and the “creators.” So here is hoping Sony plans on bringing a sequel.

Grade: A-

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Chris Del Castillo
Chris Del Castillo 2588 posts

Growing up Chris watched a lot of the original Saturday morning cartoons and developed a love for arts and animation. Growing up he tried his hand at animation and eventually script writing, but even more his love of video games, anime and technology grew.