E3 2012: The Elder Scrolls Online

Skyrim, Morrowind, Cyrodil, what do these three have in common? Aside from being the amazing settings for one of the most impressive adventure RPG franchises of the decade, they are also the setting of The Elder Scrolls Online, kind of.

The Elder Scrolls Online is a 5 year in development MMORPG that incorporates everything we have seen in the series as of yet. With such an amazing background to work with, it is to my surprise that development has taken such an unfortunate turn.

If I was asked to describe what TESO was in short, it is a generic WoW clone with elements from Guild Wars 2. Honestly, after seeing the combat system, questlines, and character design i was disappointed. Aside from the setting there is honestly nothing different about this MMO from what we have seen in previous generations.

Unfortunately I was unable to ask which graphics engine the game ran on but with what was shown, they seemed extremely dated. One of the reasons was to encourage gamers with older machines to still participate and not worry about graphic requirements. This is understandable, but would it not be impossible to provide ultra-high settings that we so much enjoyed with Skyrim?

The game story revolved around the struggle to dominate Cyrodil between three factions, the Ebonheart Pact, Daggerfall Covenant, and the Albmeri Dominion.

It incorporates a standard 5/6 man dungeon system with 25 man raids.

A feature that was marketed as “New” was public dungeons. But all this really seemed like was the entrance way to Wailing Caverns or Van Cleaf (For those that played WoW).

Synergy attacks are included but seem like a poor rehash of the system from Guild Wars 2.

PvP was shown only briefly but seemed unimpressive and dull to anything compared in existing MMOs. No mention of a battleground of arena system left us wanting.

Overall I would have to say that although the series will always have a special place to me, this MMO will not be one that I will be playing.

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