David Cage Says His Team Owns Interactive Storytelling

As much as I really loved playing David Cage’s games like Heavy Rain and Indigo Prophecy, he can get pretty cocky with his product. Here he is praising Heavy Rain as he puts it delicately to Sponge:

“We want to build on what we have discovered with Heavy Rain.

“We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot – that it was really something that makes sense and that we can build on.

“But at the same time I didn’t want to make a sequel. I made that very clear before knowing whether the game would be a success or a failure, because I want to show that it’s really a genre. Which means that you can use a similar drama to tell any type of story in any genre and in any style.

“So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. That’s our challenge.”

I love that he wants to explore new stories using interactive storytelling, but to claim that his team, Quantic Dream owns the genre is a load of crap. Interactive storytelling has existed before with Shenmue and even Dragon’s Lair (just the QTE part).

Source: Sponge

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John Nguyen
John Nguyen 10462 posts

Assassin, scoundrel, head honcho.