Confirmed – Final Fantasy XIV Fatigue System Really Limits Your Level Gaining


With fans currently playing the Beta of Final Fantasy XIV on the PC, a new system has been put in place to limit subscribed players who play for more than four hours a day. Which means around one hour of gameplay a day is the amount you should play, if you want what’s best for your character.

Game director Nobuaki Komoto explains just how this fatigue system works:

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term.

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor have been implemented to make leveling in the short-term easier than leveling in the long-term.

The clock will run giving you 8 hours a week of full Experience gaining per class after a 2nd period lasts for 7 hours with characters gaining less and less experience and eventually turns in 0 exp, and that cycles once every 7 days from the moment you start training. The team behind the game is working on some adjustments on how to make this fair to everyone but overall less time means more time in the real world away from your keyboard and attending your daily job.

Overall it means players will have to work on their other characters giving a chance for those who don’t have a lot of time to have some fun but is this really a smart idea, when players have to spend $12.95 a month to get the most they can? How will this affect boss runs and XP farming around the world?

Well, on the other hand, it will make it easier for casual players to catch up, but at the same time really annoy hardcore players. It will also allow people to spend some more time in the outside world. Who wants to go outside, I mean really? I guess only Square Enix and time can tell as we get closer to the games September 30th release date.

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