Ride 2 (PS4 review)

It’s been over a year since Ride came out, and it made a huge impact with its great mechanics and graphics. Now, Milestone S.r.l. is taking what they made and taking it a step further with Ride 2. Rather than just reskinning its original game with new tracks and motorcycles, Ride 2 feels much different and handles better than its predecessor.

If you’ve played Ride, then you’ll be very familiar with Ride 2. From the start it feels like the original but something is different. The original game has you learning how to lean your rider, bank a turn and master brake control. Instead, Ride 2 wants you to enjoy racing and motorcycles from the very start without mastering a new play style. The new assist system helps you control your rider and removes certain physics to make the races more enjoyable. This is a welcome change seeing how difficult Ride was in controlling your rider. It’s still easy to fall but not as much with the assist system. In place are Brake Assist, Physics, Anti-Wheelie, and Ideal Trajectory to name a few. Removing them gives you more control of the rider but yields more risk as well. For example, the brake assist helps apply the brakes, but you still need to apply manually for cornering. Without the brake assist, you’re completely on your own. Removing those features doesn’t just give you pride in mastering how to ride, it also gives you a % bonus of money earned after each race making it more rewarding.

Gameplay is largely the same but with a few differences. The World Event takes place in Seasons which allow you to earn lots of money and even win some motorcycles as well. Each bike that you can win is also available to purchase, but winning a sweet ride makes it more satisfying rather then spending your hard earned money. The events take place on over 30 real world courses and are broken down into 4 categories from Urban Style to Pro Racing. Each category has 3 skill levels: Amateur, Rookie, and Pro. Between the 4 categories and 3 skill levels, the playable motorcycles are scattered across each by class and rank, which is PP. The higher the PP, the faster and more powerful the motorcycle. With each skill level being locked until a certain amount of medals is earned, this prevents you from jumping too fast without properly upgrading your motorcycle.

The Season, however, is designed to simulate a real-world event. After completing 8 races, you’ll receive an invite to an Invitational Event which has you choose one of 4 events, 16 in total. As long as you have a motorcycle that meets the PP criteria, you can race in the event and potentially win money and a motorcycle. Other events in Ride 2 are Championship mode, which unlocks after meeting a certain criteria, and a Team vs Team mode. Here you can compete against the other teams in the game directly and move up in ranks. To challenge a team, you have to be a certain rank yourself and earn a certain amount of medals as well. The higher you move, the more challenging the team. But the challenge also comes with the motorcycles themselves, since they handle differently. With over 200 real motorcycles from top brands, choosing the right one for each race is critical, but also getting the right upgrades can make or break the race. Customizing each motorcycle is more than just getting the best part, you can even change the gear ratio to adjust the acceleration and top speed and change the suspension for cornering.

In terms of graphics, Ride 2 is a step up from its predecessor. It’s nearly night and day on how much improvement has been done. With the realistic controls and physics in play, flying down at high speeds passing by several racers, the graphics make it feel as if you’re really there. At times I found myself really admiring the scenery and surroundings during each race. The replay mode after each race was really handy when it came to getting screenshots, with such nice shots and angles. It also lets you enjoy your victory replay with scene changes as if you were watching it on TV. Not much has changed when it comes to the HUD, and it is kept simple as before. The Ideal Trajectory returns to help you corner and master riding your bike and is really helpful for learning the course. It also helps you understand the speed needed for certain turns. The popular Rewind is back as well, but this time it appears there is no limit on how many times you can rewind. Originally you had a certain amount of rewinds, but now you can rewind at any time for about 20 seconds.

Final Reaction

Ride was a solid game, but Ride 2 really pushes the envelope for motorcycle racing games. Milestone S.r.l. wasn’t satisfied with just making a clone of its original game with new courses, instead they created an experience that has you wanting to get to the next level. As you climb the ladder and earn each motorcycle, you push yourself to get better and become the best rider there is. With the World Event being more dynamic, it brings the races to life and a good sense of accomplishment after each victory. Handling your rider has greatly improved and is rewarding on several parts when removing the assist features. Racing fans will appreciate Ride 2 as it’s no longer for the motorcycle elitists.

Rating: 4.5/5 Atoms

Ride 2 is available now on PS4, Xbox One and Steam.

About author

Joe Gonzalez
Joe Gonzalez 286 posts

Gamer since '86, well knowledgeable in movies and games, and semi tech savvy. Graphic artist and t-shirt printer for over 10 years.

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