Battlefield 1 multiplayer hands-on preview

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Shooter fans lately had been clamoring for a return to the World War II genre, and then DICE came out and said “We’ll give you what you want… kind of.” And thus, Battlefield 1 was born, sporting a World War I aesthetic. As of October 13, users of EA Access on Xbox One and Origin Access on PC got a chance to play 10 hours of the game modes Conquest, Rush, Operations, and Domination. Here are my impressions after playing a couple of these modes for a few hours.

My PC specs are as follows:
– AMD FX-8350 CPU clocked at 4.0 GHz
– AMD R9 390 w/ 8 GB VRam at standard clock speed
– 16 GB DDR3 RAM

When it comes to my rig, it runs most maps well at 1080p 60fps, but when I’m in areas full of buildings with action on the rise, I experience noticeable dips. This could also be based on the connection to the server, as lowering the settings did not help much. Other than that, PC users do not have much to worry about on this front if they have somewhere close to the latest batch of graphics cards. If you have a lower-end card though, reducing some settings should result in better performance.

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Now, on to the game itself: does a World War I setting completely change the Battlefield experience? Not by much. Even though there are changes in weapons and vehicles, the game still holds the core Battlefield essence which makes the series so popular. One of my concerns with going back to such an old war genre is the variety of weapons, but thankfully my feelings were all for naught. There are dozens of guns and tools unique to the time period you’re able to equip in one of your classes (in traditional Battlefield fashion: assault, medic, support, and scout). If you’re looking to equip attachments however, they work differently this time around. Not to say they are gone completely, but it’s not like you can take your rifle and add a dot-sight to it anymore. Now you have to buy the same rifle but with a sight already attached to it.

Speaking of attachments, it’s not hard to find most weapons equipped with a bayonet, which players can use to literally charge into an unsuspecting (or poorly-aiming) foe. If a bayonet doesn’t tickle your fancy, there are shovels, swords, clubs, anything to satisfy your sadistic mind. Trust me though, if you’re going to ride a horse, you want to take a sword with you to become the ultimate bad-ass (just don’t get shot).

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If you’re fixing to become a complete menace in battle, look no further than the vehicles. You best want to go for that tank if you get a chance, because you can inflict some SERIOUS damage on the opposing team if you use it correctly. Alongside the attached main gun, there is also a machine gun and built-in artillery to attack foes from afar. Although the driver can only operate the machine gun and artillery, nothing else. Smaller tanks are also an option if you don’t mind the weaker build. Assault classes can take out these machines using explosives ranging from anti-tank grenades and mines to dynamite and rocket guns.

My strangest (and most frustrating) moment in this Battlefield 1 playthrough, was the fact that I had trouble trying to get into an Operations mission. This game mode is set up to be a continuous battle across multiple maps consisting of different objectives. Problem is nobody seemed to care enough to want to play this match. Games support up to 40 or 64 players, the most I’ve ever received was 4. Oh boy…

This was just a taste of my opinions on Battlefield 1‘s online multiplayer. Be on the lookout for our official review with more of my opinions soon!

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Check out Nerd Reactor’s Mike testing out the Operations multiplayer mode for Oil of Empires.

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Joey Ferris
Joey Ferris 260 posts

l love to play games and write stuff about them. I can't play something and not tell anyone how I feel about it. Call it a sickness, because it is.