Injustice 2 to implement ‘RPG-like’ upgrade mechanics

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Earlier this morning, Warner Bros. Interactive and NeatherRealm Studios, who is most well known for developing Mortal Kombat, have released a non-gameplay teaser trailer for their upcoming superhero fighting game Injustice 2. The reveal, itself, was hardly a surprise, as journalists have been predicting this announcement for months, and what was interesting was the tagline at the end of the video which reads “Every battle defines you”.

Along with the release of the two-minute trailer, which will undoubtedly be featured during Sony’s stage show at E3 next week, Warner Bros. issued a press release on the game outlining some of the major changes coming to the franchise. Game development legend and creative director at NetherRealm Studios, Ed Boon, was quoted as saying,”We’re always interested in pushing the genre forward, and allowing players to customize and level-up their favorite DC Super Heroes and Super-Villains is a significant leap.” In the video, there was heavy emphasis on visual transformations of the characters in-between action sequences, presumably implying that the hero is spec’ing his costume to counter or get an edge over his opponent.

NeatherRealm Studios Community Specialist Tyler Lansdown went a little further into detail via Playstations Official Blog:

“We strive to give players a level of control that makes playing our games a truly personal experience. For that reason, we have introduced a brand new Gear System, allowing players to build their own version of Superman, their Batman and ultimately, their Injustice Universe.

The Gear System uses RPG-like mechanics to reward you with loot drops every time you play the game. With each loot drop, you will earn character-specific gear to outfit and power up your roster – changing not only the look of each character, but your fight strategy and your personal approach to every match.”

While the prospects of a loot system and customization in Injustice 2 may sound exciting at first, it very much opens the game up to falling victim to grotesque micro-transactions and a pay-to-win mentality, much like the Gem system that squashed Street Fighter vs. Tekken. NeatherRealm has a horrible track record, so far, of taking advantage of their fans with allowing players to lazily buy fatalities rather than input the commands and the dastardly on-the-disc DLC.

 

To read the entire press release from Warner Bros. Interactive: CLICK HERE

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Cory Vincent
Cory Vincent 434 posts

Forged in the crucible of awkwardness and self loathing, Cory somehow manages to get himself out of bed each day and make it a priority to spend life killing Beef and going H.A.M.