NIS America no longer releasing Atlus’ titles in Europe

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Since 2013, NIS America has been responsible for the localization of multiple Atlus titles in Europe including Shin Megami Tensei: Devil Summoner: Soul Hackers, Etrian Odyssey Untold 2: The Fafnir Knight, Persona Q: Shadow of the Labyrinth, and Persona 4: Dancing All Night. However all that is about to change as NIS America managing director Takuro Yamashita confirmed in an interview with MCV.

“Around ten days ago, we terminated our alliance with Atlus in Europe and the US,” Yamashita said.

It was only recently that Sega announced that it would be publishing Atlus’ titles moving forward in North America. This left fans wondering if Sega’s European branch would take charge of localizing many of these titles as well rather than using an outside company.

He continued, “Atlus became very picky about selecting the European publishing partner after it was bought by Sega. It always cherry picked its EU publishing partner based on who offered the highest minimum guarantee on a title by title basis. I noticed that it was very difficult for NIS America to establish an equal-partnership with Atlus.”

This doesn’t only affect the release of European games, as Atlus was also the distributor for NIS America’s physical game releases. Yamashita also acknowledged the long relationship the two companies have had by saying, “Atlus and its European games have contributed a lot to the expansion of NIS America in Europe. I would like to express my greatest appreciation to them for that.”

With that now said and done, it looks like the final NIS America release for Atlus in Europe will be Odin Sphere: Leifthrasir, which will be released on June 24th for the PlayStation 3, PlayStation 4, and PlayStation Vita.

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Chris Del Castillo
Chris Del Castillo 2588 posts

Growing up Chris watched a lot of the original Saturday morning cartoons and developed a love for arts and animation. Growing up he tried his hand at animation and eventually script writing, but even more his love of video games, anime and technology grew.