‘Hellblade’ uses real-time motion capture to bring Senua to life

ninja theory hellblade

Thanks to motion capture technology, it has brought a greater sense of realism to video games through facial expressions and character movement.

During the Epic Games’ “State of Unreal” opening session at GDC, Ninja Theory Chief Creative Director Tameem Antoniades introduced a trailer for the upcoming Hellblade being developed on the Unreal Engine 4. Towards the end of the trailer, everyone in attendance was treated to a live demonstration which showcased Melina Juergens using a new real-time facial animation technology to bring her character, Senua, to life.

Here is a look at how Ninja Theory used the technology to create a virtual human.

Hellblade is in development for PlayStation 4 and PC and is planned for a 2016 release.

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Chris Del Castillo
Chris Del Castillo 2588 posts

Growing up Chris watched a lot of the original Saturday morning cartoons and developed a love for arts and animation. Growing up he tried his hand at animation and eventually script writing, but even more his love of video games, anime and technology grew.