5 bad things about Fallout 4

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Check out our positive review and video review here.

War.. War never changes, but over time video games do and if you are like me, you may be going into the wasteland of Fallout 4 with the hopes that Bethesda has created the perfect game. I’ve got well over 25 hours in on Fallout 4 thus far and while I love the game and recommend you buy it, there are still just a few things Bethesda didn’t get right, and you should mentally prepare yourself for some degree of disappointment.

fallout 4 salesman

5. The Introduction

The introduction for Fallout 4 falls way short of the incredibly high bar set by Fallout 3. By the time I left vault 101 in Fallout 3, Bethesda had already taken me on a magic carpet ride of emotions. From birth, my birthday party, my first crush, dealing with bullies, and ultimately leaving the shelter, by the time the intro was over, I had already established the fundamentals of my character’s identity. Fallout 4 takes that level of character building and attachment to narrative and flushes it down the toilet. I found myself completely unmoved by the elimination of specific main characters, and change of circumstances because I had not been given a reason to care. In Fallout 3 I wanted so badly for my girlfriend to follow me into the wasteland, and felt so sad that she didn’t want to leave with me. In Fallout 4 when I lost characters I was supposed to care about… I just looted the bodies and moved forward.

fallout 4 dog

4. Companions are Invincible

One thing I love about Bethesda games is that nobody is safe from death. Companions, quest carriers, and pretty much everyone else (other than children) in games like Fallout 3 and Skyrim were fair game to meet the reaper, even if it means sabotaging the very fabric that holds your quests together! It seems like in Fallout 4 most of the NPCs are totally untouchable. If your companions take too much damage they go prone for a little while and then come back. While I understand that they must have done this so that the companion dies because of their stupid AI, your primary quests aren’t scrapped. If you liked travelling with Fawkes from Fallout 3 because he would hold your hand and kill everything for you, you might enjoy the companion system in Fallout 4.

fallout-4-inventory-screen

3. Inventory Management

War… War never changes… and neither does Fallout’s inventory management system. They did make changes to how the armor works in Fallout 4. Now you wear a base costume, and then equip pieces of armor over each limb. This means that if you are particular about having your best armor and weapons equipped at all times, be prepared to spend a lot of time in your pip-boy. There is a sorting feature that allows you to sort by damage, weight, or value and this helps out a lot, but I feel like other games have taken care of this problem much better.

2. Bethesda Bugs

Bethesda games are so ambitious and the complexity of their games is one thing that makes them so popular among RPG fans. Another thing Bethesda is known for is random bugs and glitches. Upside down Mammoths in Skyrim, random Brahmin spawns in your house, companions that will often just disappear for hours only to be found swimming in an irradiated river for days at a time. The thing is that Elder Scrolls and Fallout games are so massive that they inevitably have strange bugs. Fallout 4 is no different, so as long as you are quick saving and quick saving often, you will save yourself many potential headaches from some weird game breaking glitches.

Fallout-4-Preston-Garvey

1. No Karma System

My biggest complaint about Fallout 4 in general was the removal of the Karma system. The karma system was exchanged for a faction system in New Vegas. Many of us hoped that maybe it was just an Obsidian thing and that as soon as Bethesda made a new Fallout that the Karma system would make its triumphant return. Unfortunately this was not the case. In fact when trying to just be evil in Fallout 4 there were absolutely no repercussions other than angry NPCs. In the main quest, it is impossible to be a bad guy. No matter what you say the plot moves forward the same way with little to no difference had you chose the ‘nice guy’ dialogue options. I’m not saying that this is a deal breaker for me, but I believe it’s a big talking point for those who really loved the ‘play your own way’ aspects of Bethesda games.

I swore before playing Fallout 4 that it was a sure win for Game of the Year. Unfortunately I think that is not a guarantee anymore. Games like Witcher 3 were phenomenal, and Metal Gear received near perfect scores from major gaming news outlets. While Fallout 4 is an amazing game that’s definitely worth your hard-earned bottle caps, you should keep your expectations realistic.

About author

Cory Vincent
Cory Vincent 434 posts

Forged in the crucible of awkwardness and self loathing, Cory somehow manages to get himself out of bed each day and make it a priority to spend life killing Beef and going H.A.M.

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  • chris demico

    To tell the truth why is everyone whining and complaining about how your companions can’t die some people want that and imagine dogmeat dying and you didn’t want him to you didn’t save where you were at so you start over cause he died im glad companions can’t die its awesome and if you don’t like it you don’t need a companion anyway so blah. Ok but not having a karma system is terrible that’s the only things I care about.

    • Si Rose

      So in other words you want a bland on rails game with no weight of consequence for your actions.

      • Cory Russel Vincent

        I have to say I agree more so with @disqus_bcCU3EIkm5:disqus.

      • Arcendus

        I love it when someone says “so in other words” and proceeds to demonstrate that they think they’re so omnipotent as to know what someone was saying better than that person him/herself. As if chris demico isn’t capable of putting his thoughts into words, but YOU, Si Rose, you’re so all-knowing that you can do it for him. How generous of you! And as usual, the person who does this spouts some exaggerated nonsense in a desperate attempt to make the person to whom they refer seem silly to all the faceless observers. Well, I’d recommend you realize your limitations, Si Rose. You do not know what other people want, so you cannot say “so in other words” for them. People are capable of communicating for themselves without your assistance—especially when it seems so clear that your choice method of communication involves twisting what you hear/read in a way that suits only yourself and blatantly ignores what was actually said. You aren’t better than anyone else, Si Rose, and you can go ahead and continue prancing around thinking otherwise, contributing nothing to conversations, but you can’t change reality by simply denying it.

      • Arcendus

        I love it when someone says “so in other words” and proceeds to demonstrate that they think they’re so omnipotent as to know what someone was saying better than that person him/herself. As if chris demico isn’t capable of putting his thoughts into words, but YOU, Si Rose, you’re so all-knowing that you can do it for him. How generous of you! And as usual, the person who does this spouts some exaggerated nonsense in a desperate attempt to make the person to whom they refer seem silly to all the faceless observers. Well, I’d recommend you realize your limitations, Si Rose. You do not know what other people want, so you cannot say “so in other words” for them. People are capable of communicating for themselves without your assistance—especially when it seems so clear that your choice method of communication involves twisting what you hear/read in a way that suits only yourself and blatantly ignores what was actually said. You aren’t better than anyone else, Si Rose, and you can go ahead and continue prancing around thinking otherwise, contributing nothing to conversations, but you can’t change reality by simply denying it.

        • Si Rose

          Spare me your bland prosaic flim-flam, and address my accusation.

        • mouse

          So in other words you don’t disagree with the point Si Rose was making, just how he made it?

        • addled

          It would have helped if Chris had used at least basic punctuation.

      • FiachSidhe

        I’m sorry that’s such a stupid fallacy. Nothing about companions staying alive makes the game ‘on rails’. What do you want? A game where you have to ‘save scum’ every other fight because your companion wandered over a land mine? Do you just love reloading saved games and redoing the same thing? Because that’s all killable companions really accomplishes.

        That’s not what “on rails” means. Nothing about their essential status railroads the player toward anything.

        • Si Rose

          An extrapolation yes, but fallacy no. If the consequences of your actions are narrowed as significantly as they have been with FO4, then non-killable companions is symptomatic of this approach. And yes, if the mechanic is there, then its your fault for not saving the game, though there has to be a reasonable balance. I’m not suggesting companions should be easily killed, but you should certainly be punished for getting yourself into a situation you and your companion aren’t equipped for. Any atmosphere of hostility/danger is eliminated if the player no longer has to care about their companion getting into trouble.

          • ur nan

            blah blah, big words shut up nerd

          • jim

            lol

          • Dbs

            Are we taking bets on how many times he googled words

          • WarNerve

            You don’t understand what he’s saying so you resort to acting like a child and getting offensive. Blah,blah,arrogant stupidity,shut up moron.

          • Jack

            Very ironic, I must say. Accusing someone of being childish and then acting the same way…

        • WarNerve

          Not all of us reloaded our game when a follower died. I let them stay dead. Made things feel more “real” that way. The game has been dumbed down pretty badly.

      • Kane Ten

        It’s insane that a character dressed in FULL POWER ARMOR is more vulnerable than a dog blocking the doorway.

        I’m yet to see a defense to this that makes any sense. “People will reload if they die” Er, speak for yourself? Should developers really be bending over backwards to “accommodate” quick-loaders? I can’t see the logic.

        • All I really see in this is another kind of “Fallout vs Fallout”. Fallout 1 and 2 were different and better than 3. 3 is different and better than 4. New Vegas was best of all except now people like Fallout 3 again.

          phooey on all of that. They are good games. Let’s just enjoy them instead of bitching about them.

          Why do people all feel the need to get so damn angry over something so silly? It’s a game. It’s not even a question of competition. It’s a single player game in the same series as the other games.

        • Meat5000

          Quickload mechanic is essential in a game with so many Progress breaking bugs 😛 Its almost guaranteed that at some point in Fallout the game will break somehow and you just need that save…

          So, its a tradeoff.

          @Companion-debate :- It doesnt matter if Companions cant die when they are weak as shit like Dogmeat. He spends most of the time laid out on the floor rather than chain-killing every enemy in the field. All he does is find the odd item so its as good as travelling solo.

    • mr j

      i dont use companions at all, there stupid and ruin the game, i just leave them at their homes

      • Matt Mickle

        *they’re

    • Optimus Prime

      Stop whining and complaining about other people “whining and complaining”.
      See what I did there?

      How about instead of saying “whining and complaining”, you use more objective words like “making arguments”?

    • Hypernautz

      In Fallout 1 and 2 tactics etc, when your perception was low or just by chance there was friendly fire and you could crit kill your companions by accident, they could kill you by accident, or they just die in battle. It called save your game a lot and RELOAD your save. For me this waters down my gameplay experience like in the old fallout, where sometimes the outcomes are sometimes pretty funny or frustrating, but either way it happened and it was beyond your control. I understand ya u want your characters to live etc, but with this system you could exploit your companions and use them like shields. That’s sort of cheating around the bush lol.

  • mouse

    Is this a joke article? Karma existed in New Vegas. Inventory management
    has only improved since the first Fallout game. And it’s not “Faux”,
    it’s spelled “Fawkes”.

  • mouse

    Is this a joke article? Karma existed in New Vegas. Inventory management
    has only improved since the first Fallout game. And it’s not “Faux”,
    it’s spelled “Fawkes”.

    • And Fawkes is she!

      • Coto M

        *he

        • OK, technically speeking Fawkes is genderless and I mistaken “it” for some other super mutant.

          • mouse

            You’re right all super mutants are genderless but before Fawkes became a super mutant, he was indeed a he. You may be thinking of when his voice actor said Fawkes was female. But his voice actor was wrong. It’s summarized here:

            http://fallout.wikia.com/wiki/Fawkes#Behind_the_scenes

          • Thank you for clarification. It was some time ago.

          • Vistha Kai

            Wrong. Only Vault 87 supermutants are genderless.

            Supermutants from Mariposa(Fallout 1, 2, NV, Tactics) are sterile, but have their junk in place.
            Vault 87 FEV on the other hand completely removes any traces of sexual dimorphism along with genitalia.
            Now the Institute supermutans, I have no idea about yet. There was a supermutant in BoS HQ without the thing, but when was the last time you saw Bethesda show anything “adult” different than gore?

          • Coto M

            no, not really, gender-less, they still contain reporductive organs but are sterile, Fawkes has been confirmed male multiple times in F3 via logs and Holo tapes, Fawkes before his FEV mutation was a man named “Shelton Delacroix” .

    • Cory Russel Vincent

      Nope, the article is not a joke. It’s based on my opinions as a lover of the Fallout franchise. Karma system in NV was behind the scenes and the Factions were the focus. My personal preference was the more traditional Karma system in Fallout 3. Thanks for the spelling catch.

      • Yuri Sonovab

        Lets review what karma actually did in Fallout 3.
        If you’re good random people give you stuff and a group of gunmen try to kill you.
        If you’re bad random people give you stuff and a group of gunmen try to kill you.

        Hmmmmmm… I sure do miss that all important numerical meter that tells me how good and bad I am!

        • Elilla Shadowheart

          Karma also changed dialog options for particular people, especially in the main story.

          • Jeff Thompson

            As it did in New Vegas…if anything the faction system introduce more dialog and quest options.

      • John Doe

        Karma-Three Dog magically knows what you did to a group of people (possibly with no witnesses) and now people don’t like you. Oh yes, losing that system is a blow to the franchise.

    • Reece MacCallum

      Don’t forget that they obviously didn’t play Skyrim or at least not

  • Mike-Man

    Hjkkk

    • Mike-man

      I hate you cant kill anyone you want, cant even kill the residents in your town, mama murphy took 12 shots to the face and got back up,, make dogmeat invincible but why everyone else? Or at least have an on or off option to make companions invincible,,,some NPCs in fallout games I just feel like murdering them, now I have to be their friend no matter what,,smfh.

      • Cory Russel Vincent

        I think the true hardcore Fallout fans are the ones who seem to be most upset about all the invincible NPC’s in the game, and the removal of the Karma system. A lot of the bandwagon riders seem to defend the new choices because it makes the game more traditional.

        • John Doe

          Shouldn’t the ‘true hardcore Fallout fans’ stick to playing the first two games? I know Bethesda can’t compare to talking deathclaws and becoming a porn star.

  • Jiimyv0

    The biggest thing that bugs me is the karma removal, but it was in NV. I no longer really feel like my choices matter much without karma, also reduces the number of playthrough I will do with this I think since most stuff will just be the same. The only thing that can change from what I see is which of the 4 factions you join and I don’t know how much of a difference that is yet.

    • Cory Russel Vincent

      Agree 100% thanks for your feedback

    • Fred Evans

      so you would rather have a black and white generic karma system than realistic shades of gray…if you want that go play a bioware game dumbass

      • Jemtai

        “Realistic shades of gray”…Ha. Ha. When I reached the end-game choices I was like…seriously? You call these choices? Realistic. Hah.

  • MetalfaceTerrorist

    To be honest I like most of these. I found the Karma system tacky, inconsistent and sometimes straight up made no sense. Now I just do what I want instead of having to consider maintaining karma. Companions obviously shouldn’t die because they throw themselves into the enemies every time. I like the pip-boy menus and found the introduction interesting. Fallout 3’s introduction just took forever, no one buys Fallout to simulate a child’s birthday party they buy it to roam the wastes blowing heads off.

  • Michael Perry

    Sorry, the introduction to Fallout 4 was far superior to Fallout 3’s. You’re just wrong. I feel that Fallout 4’s introduction captured, beautifully, the fear and disorientation involved with suddenly being swept from your home by an incoming, nuclear attack and finding yourself in an underground bunker. It was awesome. I don’t see how a child’s birthday party can really compare to that. But, whatever, Tunnel Snakes rule!

    • Cory Russel Vincent

      I respect your opinion, but wholeheartedly disagree. The Fallout 4 intro was awful.

      • Michael Perry

        No! Rabbit season, damn it! Rabbit season!

        • Cory Russel Vincent

          lol vtfu

        • Fred Evans

          hahahahahaha that just made my day

  • Neal Seigler

    Meh, I’ve seen gameplay footage, and I gotta say I’m pretty disappointed. It’s just seems like a glorified Skyrim mod.

    • Cory Russel Vincent

      I think Fallout 4 is an amazing game, although I chose to write about the 5 things that I didn’t like there are still dozens of features that make the game pretty damn good. Not game of the year.. but definitely worth a purchase.

    • mouse

      Remember when FO3 came out and people were saying it’s ‘Oblivion with guns’? Maybe Bethesda is keeping with tradition and making FO4 ‘Skyrim with guns’.

  • CP Banks

    How does a Karma system make ur choices seem like that matter? For one ur companions react to how u treat people when they are around to see it. Preston thinks of me totally different than the robot butler…..cuz im good around preston n the robot butler just a machine to me n i do evil shit n steal n stuff around him cuz my character is a manipulator.

    Karma is fake in a sense nobody knows ur bad until they specifically see YOU do the action and that is why Fallout 4 system is better. People react to u based on ur personal interaction with them. Also things in life are good and evil karma systems dnt account for shades of grey.

    Also the game seems to not let u kill people who are important to certain quest, which i think is smart….i don’t want my companion to die in the middle of a mission given hw stupid they are sometimes….. if the companion AI was smarter maybe yes bt not these guys plus i wanna see their special missions and if they can die thats 11 mission out the game cux of some random shit…

  • Naiyakin

    Not going to lie here, but I think that this perfectly illustrates what’s wrong with Fo4… It’s just a combination of his/hers (and possible others’) opinions, and I for one, agree with this well-executed list completely. I’m kind of let down after all the hype that was put into this game, but i’m mainly just disappointed at Bethesda themselves. They kind of took away some pretty good aspects of Fallout that never really needed to change… Now Fallout 4 is just some fancy remake of Skyrim… I cri5ever.

    • Naiyakin

      Sorry, forgot to put something in the second sentence. e.o

  • Naiyakin

    Not going to lie here, but I think that this perfectly illustrates what’s wrong with Fo4…I really like this list, It’s just a combination of his/hers (and possible others’) opinions, and I for one, agree with this well-executed list completely. I’m kind of let down after all the hype that was put into this game, but i’m mainly just disappointed at Bethesda themselves. They kind of took away some pretty good aspects of Fallout that never really needed to change… Now Fallout 4 is just some fancy remake of Skyrim… I cri5ever.

  • Destroyer 67115

    OK but you forgot one thing… The perks system is very bad too… I hate the new perks system and it feels like that combined with the lack of evil decisions will kill replayability.. My mele character uses a sniper and my wimpy nerd uses a supersledge… Why? Because you really have to.. Ammo is so rare that you need a jack of all trades just to make it through the game which is annoying to me… I want to make a laser only character or a shotgunner but its impossible… And then as alwaysz my first play through is always my bad guy run.. And I was obviously dissapointed… The only bad guy option you get the whole game is helping Wolfgang get his drug money the woman owes him…

    • bagner

      So supplying a drug addict whenever she wants because she tells you to isn’t bad? Allowing a group of people to continue torturing Humans just to give them a better margin of error to detect androids isn’t bad? Killing a guys son and then either framing someone else or saying you don’t know isn’t bad? I mean, there are “bad guy” options out there, you just have to recognize them as such. If the only “bad guy option” you recognized was shaking down a woman for drug money, well……….

  • Cooter Davenport

    I’m online because I just killed my first 3 settlers who wandered across my camp saying they needed help, to save them from the Raiders. The Raiders won’t bother them anymore but I was waiting to here that tone that tells me I just did something evil but it wasn’t there. No karmic retribution. Sure it felt good to kill them; they were whiny and looking for handouts and I’m not ready to muck about with settlements yet; I’ve got things to do.

    Anyhoo, the whole lack of depth of the dark humor side is a real let down. And not being able to kill whoever I want, even if it means total nihilistic quest annihilation just burns my britches. Sometimes we just want to watch the world burn because somewhere in our deep down self destructive hearts something is fulfilled in the fantasy world of a video game and without that, it’s another confining dimension of our everyday reality creeping into our play; and I play because I can play my way, not be guided down a moral path.

    I might not finish this game out; too many real life things to be doing instead that are better but it’s sad if that’s so. The voiced protagonist is annoying, saying things often contrary to the thoughts in my head and the short dialog choices often leave me answering questions wondering what I’m about to say because it’s not very clear, which is not cool because sometimes I say things I didn’t mean too. I guess it doesn’t matter though if no matter how nasty I am I still come across as socially acceptable. So much for being a bad ass. I mean sure in a “Boy Scout” Superman way I guess but not so much in a Punisher way and I really like the Punisher way sometimes. Sure I can play the Punisher but I’ll sound like Superman. That’s not Bizarro or anything.

    Ah well. I’m finding the characters to be lack luster as well. I dropped in on the D.J. to have a conversation and he won’t talk to me. Maybe he’s autistic or something but really, the DJ’s got nothing to say? Give me back 3 Dog any day. Sure he got annoying but at least he was an interesting character for a while with some depth. And as for my wife and kid, I could care less. Through that whole intro all I could think about was getting to the game. I’m a loner; like I need a wife, a kid, a stupid AI companion. No, I just need to wander, explore and kill anything that gets in my way. This is the wasteland after all, not Disneyland. I want my dark and dangerous wasteland back, the one where I’m the darkest, most dangerous thing wandering.

  • Kenta

    Maybe this is a little random but am i the only one who has this problem where my inventory is like 260 and it randomly drops to 250?

    • bagner

      You may have eaten something with fortify carry weight (Radstag gives +25 though) and the fortify time has expired, or have unequipped “deep pocketed/pocketed” amour parts. Or you may have worn something or eaten/drank something that increases your strength. I’d say it would be the last point, since +1 to Strength is 10 (pounds) of carry weight, IF I’m recalling it properly.

  • Noble Highlander

    Eh, karma system was alright but what the game is truly missing is the faction system of New Vegas imo. You can even disguise yourself with a factions cloths/armour so they won’t attack you if you’re enemies which was neat. Fallout 4 has none of that. Currently I’m suffering the shitty bug from the confidence man quest which makes you invincible from dying, effectively killing all challenge in the game and I don’t feel like I want to roll back 4 hours.

  • Ryan Riley

    I think a lot of people forget that fallout 4 will have mods most of the things Bethesda screwed up in the game will probably be fixed by the community I am disappointed though that they didn’t add the karma system that was a major part to fallouts replay ability

  • Joey Scaletto

    Half these complaints aren’t specific to Fallout 4. The inventory thing is the same in Fallout 3 and New Vegas also the Bethesda bugs isn’t specific to Fallout 4 it’s in every Bethesda game, and in Fallout 3 there were people you couldn’t kill too also in New Vegas companions were immortal unless you played hardcore mode. Another thing, the complaint about the karma being removed is because Bethesda is saying that it isn’t black and white in the wasteland. Morals in the anarchic nuclear wasteland are ambiguous at best. Also the Elderscrolls games have never had a karma system and considering that Fallout 3 and up are just Elder Scrolls with a different skin and guns why aren’t you bitching about the lack of karma in Skyrim? So just shut up because it’s clear that the only reason you’re shitting on Fallout 4 is because you want something to bitch about and since Fallout 4 is the biggest game to recently come out it’s an easy target.

  • StzA

    Karma system is my only real complaint, that is a massive letdown and something I thought they would really expand on from Fallout 3.

  • epicgamer

    So I did something my companion hated and he left me but every time I try to go back to the place were the companion was located he trys to kill me Is there anyway to fix the relationship

  • Robert H

    I gotta agree. The loss of the Karma system removed a fair built of depth from not only personalization of a players character, but also depth of interactions with the rest of the Fallout world (NPCs, Towns, etc). And although I’m enjoying the game, it definitely feels like a more “shallow” game than FO3.

  • mr j

    I WANNA FUKING KILL THIS GUY, im sick of him giving me quest to help settlements with raiders, get someone else to fuking do it, seriously, bethesda needs to update it so you dont get these dumb quest anymore,

  • Mark Morales

    Have you actually played any Bethesda game since Morrowind? That was the last one in which you could kill everyone. Oblivion and Skyrim were chock full of “essential” npc’s that could literally never die, and that included most companions.

    RE: point 5… what? Like seriously, what? How the hell was the simplistic, retarded karma system of FO3 better than the complex, realistic faction system of New Vegas? Different groups of people have different value systems – FNV represents that. Killing and enslaving profligates is A-OK as far as the Legion is concerned – abhorrent as far as the NCR is concerned. And simply making the NCR good and the Legion bad and assigning relations based on karma would absolutely kill the game – the NCR isn’t spotless, and there are multiple factions that can be considered good, neutral, and evil, and which don’t necessarily match up in their interests.

    You CAN be the main villain in FNV, based on whatever the player defines as a villain. Are you a normal civilized human being? Then the Legion is bad. Are you a radical libertarian or believer in enlightened despotism? Then killing Mr. House and handing the Strip to the NCR will also be evil.

    Compare Fallout 3, in which the only motive for being evil is “lolimsoevulxDDD, look at me, da evul main villain, who nukes cities of innocent people for da lulz and poisons water because fck humanity”. Whereas in FNV, every faction competing in the Mojave has a clear ideology, a clear vision of what they want for the wasteland. The player, as a villain, is either motivated by one of these factions’ ideologies, or domineers and destroys for their own, clear, personal gain.

    • Mark Bodle

      What you say is true but thats not in Fallout 4 to NVs degree and karma need a small role still atleast when determining how unfaction related people react to you.

  • Emily

    SPOILERS AHEAD:

    My companion was Hancock for about 3/4’s of the game and I was maxed out with him and he’s dead…. His body was laying on the rooftop of the building your on if you choose to blow up the institute. It just showed his body laying on the ground and when I walked upto him it says “talk or transfer” and I obviously couldn’t talk to him bc he was dead……

  • Platosplague

    I agree. I only use companions as pack mules but now that ive built settlements pulling in 400bto 800 water i just trade purified water for junk ammo radaway and stimpaks put them in my workbench dismiss my compainion and continue on.

  • John Doe

    Karma was the worst part of the resurrected Fallout. How would anyone know that I killed a family of four with an axe if there are no witnesses? The faction system was still bad (hello telepathic Legion!) and removing both is a breath of fresh air. If no one sees you committing ‘crimes’ why should they react differently? You aren’t a Star Wars cackling dark-sided caricature.

  • disqus_NJwZCwR4RA

    This is a poor article. The amount of butthurt over Fallout 4 is just mind-boggling. People hate change! Some of the new features are brilliant. Faction reputation and karma…. I don’t mind that they removed those features.

    • Mark Bodle

      I do it makes the world play off the you as well and if you just want to kill shit go play COD.

  • V.E.M. 15:55

    I LOVE THE GAME, but it is not as good as Vegas or even Fallout 3. I played Vegas and FO3 for hundreds of hours, and after less than 100 I am a bit burned out on FO4.

    *Building stuff is fun, but in some ways is to easy (it should take days to utterly fortify a town, or even weeks, at least hours to build anything, not seconds).

    *No matter what you do for one faction, for the people in general, you are not known to other factions… I mean come on, if you fully establish the Minutemen and defeat the Institute, you would probably be well known as “The General” to the rest the Commonwealth and the Brotherhood of Steel (the latter might actually say something positive or want diplomatic relations with the Minutemen… Both are rather ex-USA orientated).

    *The landscape is also so bleak (bombed out swamp) that it gives me headaches and eye strain pretty quickly, and just generally makes me feel sapped and blah… Has really inspired grim dreamscapes when I sleep.

    *When the main quest is done, the ending (though emotionally powerful) does not tie up loose ends, as with the previous games; and there is only doing the same basic quests over and over and over… Indeed, most of the game is doing the same quests over and over and over.

    *The Institute: Though there are many moral and high ideal reasons for opposing the Institute (murder of your wife in front of you, theft and subsequent brainwashing of your son, body-snatching and replacement, complete disregard for the lives of those on the surface, viewing them as little more than subjects to be experimented on, and the Cult of Science for the Greater Good schtick), the debate with Shaun (and certain NPC ex-allies afterwards) is so lacking in dialogue choices, as to always cast the Sole Survivor into the role of lowlife a-hole.

    • Mark Bodle

      I agree bro but the landscape i dont agree with thats fallout and all these greenerie mods piss me off.

  • Pingback: The Ashur/Wernher Problem and the Decline of the Karma System | moralityplays()

  • Nathan Fleming

    Yea no karama system is a huge dissapointment…. Still a good game though.

  • Sad Panda

    No Karma is what hit me the hardest. I could care less about the rest and are things that i’m either used to or don’t think affect the overall feel of most fallout games or those like it, i.e. Skyrim/Oblivion etc

  • Dramier

    they should have changed it if u played hard companions can die if you play easy they never die

  • Ryan Peters

    Hey, in the very first two fallouts, Ian and dogmeat died, and it sucked! Um… Skyrim companions can’t die unless you kill them, and fnv companions only die in hardcore mode… So… How about you just stfu? You are irrelevant if that is your reasoning for disliking this game. Eat a behemoth dick! 😉

  • Ryan Peters

    And karna system is dumb, explain to me how everyone knows I stole that junkies shit? Or why do I get bad karma for stealing from Caesar?

  • thomas marion

    the karma system makes perfect sense. you are bad neutral or good people see and talk about your actions and your reputation spreads. and some say how do people know I stole from the jet addict? well who knows whos watching but if you do things in stealth undetected no one knows. and its just like real life if your bad you can convince some that your good if your speech skills are high while others are near impossible to convince. its perfect for a in depth game. the faction system is crap if u do a single person in a faction wrong that faction hates u no matter how stealthily u are

  • Glenn Rodriguez

    The Elder Scrolls games are awesome but this is not TES, this is Fallout. As a long time Fallout gamer, I’ve played them all, I feel that karma is a fundamental piece of the Fallout universe. There were always both factions and karma it was a part of what made Fallout what it is. Go Around murdering innocents and the average person won’t trust you but just because you helped the Hub doesn’t mean New Reno residents are going to automatically trust your every word.

    The fact that you can kill an entire settlement and no one treats you any differently takes away from the complexity that was what made Fallout so unique. Don’t get me wrong this is a great game but the lack of repercussions for your actions takes away from the atmosphere that has been built over the last 20 years.

    It kind of makes me feel like Beth is over simplifying a game that has become known for its complexity, just like they did with TES games. Although I believe these changes are because hardcore gamers have become a minority among today’s gaming population. As long as the average gamer is fine with the lack of power in gaming consoles then pc gamers will just have to sucks it up and use mods to get the most of their games.

  • Arol

    A great game. Not perfect, but then what is. Primary complaint; Overeager companions who rus in front of you as you get ready to shoot. Piper did it once as I was laying up a shot with an RPG at a grouped bunch of Ghouls. Her Power Armour pieces went flying in 5 different directions, like in an old Tex Avery cartoon. so one simple command: Get Thee Behind me and cover my Ass!
    Maybe a Mod that takes Invincibility away from your Providers, but at the same time makes it possible to clear a supply route, so the “bad things” dont respawn. Else your supply chain would fall apart the first they met a Blow Fly!