Amnesia: Memories (PC Review)

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What would you do if you woke up one day unable to remember your name and your life? Who would you trust? Idea Factory’s Amnesia: Memories is a graphical novel that gives you an opportunity to live out the “what if”¬†situation in multiple scenarios with over 20 outcomes. The story begins when a spirit named Orion mistakenly collides and binds with you, effectively pushing all of your memories out of your subconscious.

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After a short explanation of what happened by Orion, you are given a choice of 4 parallel worlds to return to, each of which features a different life that one version of you lives every day. Each world shares the same people in your life, but they will take on different roles depending on which of the worlds you are currently in. Each also has a set storyline with multiple endings depending on your choices as the story progresses. You will have 30 days to secretly investigate and discover your lost memories without arousing suspicion from those around you while gaining the trust and affection of each world’s pre-determined love interest. Not every set of choices you make will allow you to reach the 3oth day on your journey of rediscovery; you are warned early on to not openly discuss your amnesia as others may take advantage and fill your head with lies. Even though they tell you to hide your amnesia, in each of my playthroughs, eventually someone finds out regardless of how careful I was with my answers.

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The characters are what you would typically expect for this type of game. You’re the attractive girl that all the boys chase after; all the guys in your life are portrayed as extremely attractive archetypes. You will be dating multiple guys. There is the mysterious silent type, the debonair playboy, the strong yet caring mate, and of course, the intellectual genius. Each of them would act as you’d expect, but unfortunately, the one character who doesn’t is your own character. I often felt limited with my own conversation options. A majority of the time you are limited between two options and one of those is often just silence or simple yes/no answers. This isn’t always the case¬†though at times you will be tested by those around you by answering questions in a way that you would have prior to losing your memories. While some of these questions will be simplistic in nature and can be answered with common knowledge or common sense, other times you will need to just guess and hope for the best outcome.

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With Amnesia being a graphic novel-based game, its story is its bread and butter, regardless of how unique or entertaining the characters are. It can be completely wasted with poor storytelling. While not every stories’ plot isn’t filled with action or suspense, they each of have their own set piece moments designed to pull the player even further into the world, and they have the possibility of altering your story in major ways.

The first week of each playthrough is all very similar in format. You generally meet your predetermined interest, go to work, and meet your friends all while asking questions about them without raising suspicion. Despite the game telling you in the prologue that you could be any number of things in each of the parallel worlds, your room always looks the same, you always work at the same job, and each of the character’s personalities tend to either be identical or have minor changes. My biggest disappointment in the storytelling is that they chose to use all the same locations for each of the worlds. While each of them have at least one unique location, everything else is shared.

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Amnesia also includes a few mini games where you can play with the love interests. If you win enough times you will unlock special images of possibly your favorite one. They are simple touch-based games such as Rock, Paper, Scissors with an added element of clicking attack or defend to earn points. The other game is a simple 1v1 air hockey match which doesn’t translate well on a mouse on PC. While it functions properly and may be better on the Vita with its touch controls, it just wasn’t as enjoyable as Rock, Paper, Scissors. The platform you buy it on will determine your save options. On PC you have multiple save slots while the Vita has Quick Save/Load and rewind features. They also included a gallery which is a nice way for you revisit your favorite moments without having to completely replay a storyline. Also, all subsequent playthroughs will change the text to green to note your previous choices to help you avoid making the same choices.

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Final Reaction

Overall Amnesia is a solid addition to any fan of graphic novel games. It has just enough variety in the stories to make you want to play each of them at least twice to see how a few changed decisions will alter your outcome. You can also make certain decisions throughout the story that will spark conflict to change your love interest and create branching storylines for the other outcomes. I think my favorite parts of the game were the chemistry that the other characters had between each other. It felt very organic and believable, as well as certain conversations I would have with my current love interest that would often simulate the experience of flirting successfully. Each world’s story length will vary depending on the player while my first lasted around 3-5 hours some of my subsequent stories ended in a more abrupt way after about 2 hours. I enjoyed my time with Amnesia and am still hunting down some of the best endings for a couple of the stories and look forward to seeing their conclusions.

Rating: 3/5 Atoms

NR 3 Atoms - C

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Jada Griffin
Jada Griffin 334 posts

Legends tell of a princess captured and raised by Ninjas to be their future leader. Jada was trained from an early age to max the luck stat, always strike first and to never surrender.