World of Warcraft loses 3 million subscribers

World of Warcraft is not going to collapse anytime soon. The doomsayers would say otherwise and the veterans will be unphased by this news, but ultimately the news is interesting. Why? Every expansion released sees a sharp rise in subscriptions for the popular Blizzard title, heralding a follow-up report from the company which showcases its triumph in the continued interest of World of Warcraft. A decline in the numbers usually comes after a year of gameplay, but the decline from 10 million to 7 million in only a few months is staggering.

Despite these losses, Blizzard still maintains itself as the Top MMO which has the Pay-To-Play Subscription Model. Most other MMOs have taken the Free-to-Play or Buy-to-Play model to maintain interest and the usage of microtransactions and Premium Subscriptions for revenue.

For World of Warcraft: Warlords of Draenor, I’ve personally found myself consuming the content very quickly. Since I have not committed to a Raid since Wrath of the Lich King, I did not find any interest in the recent Raid content released. The quality of Blizzard’s production is always topnotch, however the demand of the subscribers is strong and the content has not satisfied that demand for longer than a few months.

Activision-Blizzard‘s fiscal highlights for the quarter ending at March 31:

Net revenue: $703 million, down from $772 million this quarter last year.
Net income: $116 million, down from $141 million during the same quarter last year.
Net revenue from digital channels: $538 million (a record), making up 76 percent (another record) of total Activision Blizzard revenue.

Source: Yahoo! Games

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Jaynesis Ong
Jaynesis Ong 162 posts

He is currently a graphics designer by trade, illustrator for indie games, fashionisto, film production assistant, socialite, sampler of fine music, and taster of various new MMO games. JB likes destructive walks on the beach, visceral plot points, maniacal villains, and collapsing galactic empires.