World of Warplanes Review (PC)
World of Warplanes is a free-to-play MMO created by WarGaming.Net. Some of you may be familiar with their sister title, World of Tanks (no relations to World of Warcraft). World of Warplanes is an aerial combat simulation including planes from all across the first half of the 20th century. With everything from biplanes to early jets, you can control infamous planes from as early as World War I to World War II, to even the first fighter jets used in Korea.
If you’re anything like me, you might be obsessed with World War II weaponry and combat vehicles. The thought of being able to fly a P-40 or P-51 brought great joy to me, especially since I had just downloaded another similar aerial combat simulation game two days prior.
When I first started playing, I noticed the in-game graphics being quite pleasing to the eyes, and the controls were fairly simple. There wasn’t a recommended in-game training, like most other games requiring one, but instead it’s a game mode that you have to choose or find out yourself. In fact, besides the training modes, there is only one combat mode available, which is kind of displeasing to me.
Similar to other free-to-play MMOs, the game is funded and paid for through its purchase of gold which allows you to upgrade your favorite planes and enjoy the benefits of them in a much quicker fashion.
Each plane has its own strengths and weakness, and although I thought speed and firepower might be the most important part of the newer planes, I soon found that old biplanes maneuverability could outperform, and with a little bit of luck, take out the more advanced planes. This creates a much more fair playing field for everyone, even those without experience and those without the most advanced upgraded features and weaponry on their aircraft.
I did like the fact that it makes sure the teams are even by requiring each team to have a similar strength base instead of one side accidentally having overpowered planes. The objective is simple, destroy the enemy’s ground and sea targets while fighting off the combat planes as well. But it seems, for the most part in a historical campaign fashion, people lose focus on the objectives and instead pay more attention to the direct aerial battle.
There is no respawing in the game. Once you are dead, you must wait for the game to end, which can take over 10 minutes. If you go back to the hangar, you can start another battle, but if your favorite upgraded plane still has 8 minutes left in the first game, you can not use it until the first game ends. It would make much more sense to allow you to have a team of planes and you can select which planes to use during each battle, as some other similar games have. The battle itself is fun, but if a strong plane fires and hits your weak armored fighter, it can be discouraging and make you not want to play again. But when you do succeed, it excites you and makes you feel like the king of the skies.
Overall the game is great as a free-to-play game, but if I had to pay for it, I definitely would not be happy with my purchase. I look forward to the updates that seem to come along every few days and seeing more types of game modes.