We recently received a new art book from Titan Books that explores the perverse horrific world of Dead Space. “The Art of Dead Space” gives an in-depth look at the art behind one of the most successful survival horror franchises in recent history. From the creation of Isaac Clarke to the geographic mappings of Tau Volantis, fans get a unique behind-the-scenes look at the pass six years in the franchise.
In the book, we get to view never-before-seen early concept art for Isaac Clarke. Early concept images reveal a much different character than the space engineer we’ve come to know and fear for.
“We had a bunch of Early concepts where he had energy weapons and blades, but it just wasn’t working. So we scaled it back and thought ‘who is Isaac the man, and how does he fit into this?
“The Design was very random at the beginning, with pencil sketches of a varied design, but our fiction started to shape up, with Isaac being a space engineer stranded in a horrific ship and struggling to survive, some of the sketches I drew started to click with that idea.”
It wasn’t until artist Chi Wai Lao’s 38th try at the design that we finally got our unforgettable hero. Through the book you get to see how Isaac’s look and suit changes with each installment to fit the settings around him. Speaking of setting, The Art of Dead Space also gives fans a view into how the teams put together some of the franchises most iconic structure’s like the USG Ishimura, The Sprawl, the Markers and the Necromoon.
The one chapter that I have to say is really my favorite out of the whole book is the feature on the Necromorphs. There is just something in the fine detail that is really lost is the chaos of being chased down by flailing these screeching creatures. The book really gives you a chance to appreciate the art and the thought behind some of the gruesome figures in video game history.
There has long been a myth that the sick minds at Visceral Games would view pictures from horrific car accidents to draw inspiration for the Necromorphs. Thankfully, the rumor were untrue, but that doesn’t mean the reality is any less twisted.
“We bought a goat at the butchers. There’s actually footage of that goat in the front-end of the first Dead Space, where we were pulling it apart and sticking our hands in it. We were trying to get that contrast between pallid skin and insides, old blood versus new blood and all that kind of stuff.”
The book is an overall great read and is a must have for any die-hard Dead Space fan. You will enjoy seeing how the art of the game has evolved over the years and how each game has its own unique feel and look compared to the others. BE WARNED: Do not read this book until after you have completed the game. There are some slight spoilers and sadly I found out the hard way.