And here are the finalists for IndieCade 2012, an event for indie game lovers
Posted 12:25 pm on Wednesday, August 22nd, 2012 by John 'Spartan' NguyenIndieCade has announced the finalists for its IndieCade 2012 event Saturday – Sunday, Oct. 6 – 7, 2012, in Culver City, CA. There are 36 indie game finalists chosen out of a total of 500 submitted. The developers come from all over including Australia, Canada, China, Czech Republic, Finland, France, Singapore, Sweden, the U.K. and the United States. Will these games be the next Braid and Limbo (both games being featured at the previous IndieCade event)?
- A Closed World – MIT Gambit Game Lab
- Analogue: A Hate Story – Christine Love
- Armada D6 – Eric Zimmerman and John Sharp
- Beat Sneak Bandit - Simogo
- Blindside - Aaron Rasmussen & Michael T. Astolfi
- Bloop – Rusty Moyhe
- Botanicula – Amanita Designs
- Cart Life – Richard Hofmeier
- Chroma Shuffle – Sifteo
- Contre Jour – Maksym Hryniv
- Dreams of Your Life – Alex Fleetwood
- Dyad – RSBLSB
- Find Me A Good One – Andy Wallace
- FTL: Faster Than Light – Subset Games
- Gorogoa – Jason Roberts
- Guacamelee – Drinkbox Studios
- Hidden in Plain Sight – Adam Spragg
- Hit Me! – Kaho Abe
- Hokra – Ramiro Corbetta
- Interference – Nathalie Pozzi and Eric Zimmerman
- International Racing Squirrels - Playniac
- Open Source – Super Soul
- POP: Methodology – Robert Lach
- Prom Week – Expressive Intelligence Studio
- Qasir Al Wasat – Aduge Studio
- REality Ends Here – Jeff Watson and Simon Wiscombe, USC Game Innovation Lab
- Renga – wallFour
- Splice – Cipher Prime
- Stacatto – NYU Game Center
- Super Space – Digipen Singapore
- Tengami – Nyamyam
- The Stanley Parable – Davey Wreden
- Unmanned – Molleindustria
- Vornheim – Zak S.
- Wooden Sen’Sey – Upper Byte
- yamove – Katherine Isbister
The finalist games will be held at the fire station at the IndieCade Village in Downtown Culver City. You can get wristbands for this activity for free, just head to registration located on Main Street and Culver Boulevard in the downtown city plaza. The Big Games are also free activities.
Saturday, Oct. 6, is $15 in advance at Brown Paper Tickets or $20 on-site. The expanded access pass allows hands on gameplay at the fire station, participation in the live-action big games, Night Games, access to panels, workshops, entertainment and a vote in the audience award.
Individuals interested in learning about the game development process can attend IndieCade’s Game U, a special conference that takes place on Sunday, Oct. 7, which will cover an introduction to game development tools, processes, roles and opportunities to meet working professionals in the game industry.











