E3 2012 Hands-On: Go gun-crazy with friends on Borderlands 2

One of the main games that I was dying to get my hands on when I got to E3 was Borderlands 2. After playing the first game, I really fell in love with its FPS-RPG genre blend as well as the 3D cel-shaded graphics. Not to mention over 2 million different guns as well. In Borderlands 2, there’s even more guns than you can shake a stick at (whatever that means).

Jumping into the game, I had the choice of the Gunzerker, Assassin, Siren or Commando class. In the first game I mostly toyed around with the Berserker and Soldier classes, so this time around I wanted to try something different; I went with Maya, the Siren class. As with the first game, each class has its own special ability.

For example, the Gunzerker (Salvador) can dual wield any combination of guns, the Assassin (Zer0) goes into Deception mode which is a stealth mode allowing for massive criticals on enemies as well as exposing their weak points, and finally the Commando (Axton) deploys a turret which can have its guns and missiles upgraded. Maya has an ability called Phase-Lock which traps enemies and keeps them levitated for a short period of time allowing for damage to be done to them without harm to the player(s).

You’ll notice this time around, Pandora looks a bit different than the desolate desert wasteland we came to know and love. About 5yrs has passed since the end of the first Borderlands and a tyrant named Handsome Jack is trying to take over everything. Locations vary this time around, from toxic swamplands, to jungles, arctic wastelands and even an urban setting in Hyperion City. Gearbox has definitely pushed the envelope this time to keep things interesting.

Obviously if there are new locales, there is a host of new enemy types along with some returning favorites. The new enemies feel more natural as opposed to generic enemies tossed in wherever; some enemies are specific to particular areas. Enemies range from burrowing worm-like creatures, to arctic beasts, to even an army of robots; there is no shortage of things to shoot at in this game. Also notable is that in the first game, many enemies had a shield, but in Borderlands 2, some enemies carry physical shields similar to a riot shield. This new addition will definitely make players adjust approach tactics.

To go along with all these new enemies, you would need a large arsenal that can help you plow through your adversaries. Gearbox is saying that they’ve thrown in about a bajillion guns this time around. And not all guns are from the stock 5 different visual variations we saw in Borderlands, every gun actually distinctly look different. There are even more element effects and they even hinder the look of the gun, so you actually know when you’re using a gun with corrosion, as it glows with a green aura.

Aside from aesthetic changes, Borderlands 2 is the same as its predecessor at its core. New weapons, enemies, abilities, characters and locations are enough to pony up the funds to purchase this game when it comes out. Also not to mention that it is really fun as well. The biggest question I think that many people have is that will there be more character development? The first game didn’t offer much as players were sort of thrown into things. Other than that, fans of the series should be excited to play what I like to think as Diablo 3 in FPS form.

Borderlands 2 hits stores on September 18th for Xbox 360, PS3 and PC.

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Narvin Seegoolam
Narvin Seegoolam 712 posts

Narvin's middle name is FPS....ok maybe not, but he's like BOOM!! HEADSHOT!! I'm hungry...