IndieCade 2011: Independent Game Finalists Announced
IndieCade 2011 has announced the 31 finalists from all over the world for the festival. There were a total of 446 entries, but the judges have narrowed it down to 31 independent games. That’s a lot of games to play, but you’ll only have to worry about the finalists, which you can check out on Saturday and Sunday, October 8 – 9, 2011 at the event.
The event will feature games from all kinds of genres and with developers all over the world, like Australia, Canada, Denmark, Finland, Germany, Hong Kong, Ireland, Korea, Singapore, South Africa, Spain, Ukraine, the U.K. and the United States.
“In recognition of our finalists, we’re having an invitation-only Red Carpet Awards ceremony presented by LG Mobile on Thursday, October 6, at the historic Santa Monica Bay Women’s Club. The finalists were chosen by a pool of more than 100 jurors,” Stephanie Barish, CEO, IndieCade, said. “Each year, we present 10 awards that honor excellence of teams and individuals across the wide range of creative disciplines required to create games, as well as the prestigious Jury Award, selected for its overall excellence and potential for impact in the game industry. But all the finalists stand out, and with previous years as a guide; they’re all going places.”
And here’s the list of the finalists and the links to get a preview (Game/Developer):
- Antichamber—Demruth >
- Application Crunch—Collegeology Games, The Game Innovation Lab
- At a Distance—Terry Cavanagh <
- BasketBelle—Michael Molinari
- Bistro Boulevard—Fugazo Inc.
- BIT.TRIP FLUX—Gaijin Games
- Black Bottom Parade—SCAD
- Deepak Fights Robots—Tom Sennett
- Desktop Dungeons—QCF Design
- FEZ—Polytron Corp.
- Gamestar Mechanic—E-Line Media
- Hero Generations—Heart Shaped Games
- Hohokum—Honeyslug and Richard Hogg
- Johann Sebastian Joust—Douglas Wilson and Friends
- Kiss Controller—Georgia Tech
- Loop Raccord—Nicolai Troshinsky
- Ordnungswissenschaft—Till Wittwer, Marek Plichta and Jakob Penca
- Papa Sangre—Somethin’ Else
- PewPewPewPewPewPewPewPewPew—Incredible Ape
- Play Kalei—Load Complete
- Proteus—Ed Key
- Sissy’s Magical Ponycorn Adventure—Untold Entertainment
- Skulls of the Shogun—Haunted Temple Studios
- Solar 2—Murudai
- StarDrone—Beatshapers, TastyPlay
- Super Hypercube—Polytron and Kokoromi
- Superbrothers: Sword & Sworcery EP—Superbrothers, Capybara Games, Jim Guthrie
- The Bridge—Case Western
- The Depths to Which I Sink—Bigpants
- The Dream Machine—Cockroach Inc.
- The Swapper—Facepalm Games
- The Witch—Elizabeth Swensen
- Way—Coco & Co (Carnegie Mellon)>
The games will be located at the Festival Gamewalk. The game galleries, the Gamewalk/Festival Arcade and the live-action Big Games will be free for attendees, but you have to get a wristband at the IndieCade Village on the corner of Main Street and Culver Boulevard.
To get the expanded pass, it’s going to cost you $12 in advance, $10 for students at Brown Paper Tickets or $15 on-site. With this, you’ll have access to all festival sessions, local business deals, gift bags, Night Games and the closing party, where the audience and the developers’ choice awards will be announced.
Professional Conference badges will cost $195 in advance or $250 at the door, and it will give you access to all of the above, plus four days of industry activities including: a keynote, educational sessions, networking, social events, parties, and entry to the creators’ lounge. http://www.brownpapertickets.com/event/181191
You can register at http://www.indiecade.com/index.php/2011/tickets/.