Okay, so let’s get straight to one of the coolest surprises yet concerning Elder Scrolls V: Skyrim – The Dark Brotherhood are returning! Yes, for those of you who played that quest line in Oblivion, you’re obviously cheering with me as you read this. For those of you who missed it, I consider it to easily be the best series of quests in the game. It had you working with an Assassin’s Guild. The characters were likable, the quests were unique, enjoyable, and even the story was written well. You need to play, at the very least, so that you can attend a party, kill off some unnecessary people, and pretend that you’re just another guest at the party. In my opinion, this quest line was of much higher quality than the rest of the game, and I hope that all of Skyrim will be at least as good as Oblivion’s Dark Brotherhood was.
There are skill trees for each primary skill: Bows, one-handed weapons, magic, and two-handed weapons. For example, under one-handed weapons, you might have swords, maces etc., and each of these weapons will have their own skill trees that open up as you get better at them, and/or level up (not sure exactly how it works yet). There will, however, not be any spear weapons.
Currently there are 280 perks. It seemed a bit unclear in the podcast, but you may only get around 50 perks total as a maxed-out character.
There may be variety in each type of spell. For example, with fire you may shoot a normal fireball, or a fireball that explodes upon impact, shoot fire on the ground to create a trap, or even spray it out like a flamethrower.
There will be a large number of people who can accompany you on your quests. Hopefully they’ll at least have really good combat AI. Todd Howard, the executive producer for Bethesda, says that there will be some companions that have a deep personality, but there may also be a lot that are more mercenary-for-hire types.
There will be boss-like fights; enemies that you will come to fear. Some of their best people have been working for two years on dragon creation. These dragons can fly, dive bomb, walk around on the ground, and terrorize townspeople. There will even be multiple kinds of dragons. Todd joked around, saying that he summons dragons to terrorize the townspeople for his amusement.
You will have a bit less control when creating your character’s face etc., but will probably end up with much better-looking characters. I remember trying to use the “random” button in Elder Scrolls IV: Oblivion, and wow, the mutants that popped up; there were faces there that should have gotten me major bonuses to unattractiveness; maybe even a maxed-out, “un-marriable”, stat.
Other quick information:
- Factions are in the game, but they are saving this information for a later time.
- Bethesda is committed to the 11/11/2011 release date.
- Horses: they want horses in the game, but are not sure if players will be able to ride them. Also, no word yet on horse armor.
- Crafting is in the game: smithing, enchanting, alchemy (part of the stealth skills). Cooking may also make an appearance.
- While Oblivion had a more generic art style, Skyrim will have more of its own unique style.
- No word yet on whether or not there are multiple endings.
- There will be five or six regions, possibly including a volcanic, tundra, glacier, snowy mountain, pine forest, and a Fall forest region.
- Land mass is about the same size as Oblivion, but may feel bigger because the mountainous areas are more difficult to traverse.
Here’s Matt Carofano, the art director of Elder Scrolls V: Skyrim, talking about the art of course:
Watch art being made:
If you’d like to hear the whole podcast, check out this link: Todd Howard podcast with GameInformer.
Most of the information in this article was from the GameInformer podcast, and the OXM (official Xbox Magazine) issue 70 (16 pages of glory!)