The cool thing about the Kinect, Microsoft’s answer to motion technology, is the fact that there are no needs for controllers. Your body is the controller. But there has been worries about the new Microsoft technology when testing the game while sitting down. The Kinect wouldn’t be able to read the bodies playing a game sitting down, only standing up. The problem stems from the fact that the base node originates from the bottom of the spine. This is a problem because when sitting down, a player’s knees would block the pelvis.
But now this problem won’t be a problem. What’s Microsoft’s solution to this problem? It’s as easy as just changing the base node from the bottom of the spin to the back of the neck.
“It means that should the bottom of your torso get confused with the sofa, because your bum and your legs are enveloped inside the sofa, it doesn’t matter because your hands and arms are still working,” Blitz Games Studios co-founder and Chief Technical Officer Andrew Oliver told Eurogamer. “You can do most actions.”
This is good news, but only for future games, since current launch games are too late to be updated. Some developers who wanted players to play while sitting and lying down decided to take matters into their own hands, since this issue wasn’t fixed before.
“We were talking to them last February saying, ‘Are you ever going to fix the libraries so it will work on the floor?’ And they went, ‘Oh come on, that’s lying on the floor. That’s so rare. We’ve got other issues we’re dealing with.’ We said, ‘Okay, we’ll go write it ourselves.'”
Sitting and lying down playing is cool and all, but then you won’t get nice videos like this.